CFx SDK Documentation  2020SP3
OdAveLight Member List

This is the complete list of members for OdAveLight, including all inherited members.

addRef()=0OdRxObjectpure virtual
addShadowBoundingObject(const OdDbObjectId &objectId)OdAveLight
attenuation() constOdAveLightvirtual
cast(const OdRxObject *pointer)OdRxObjectinlinestatic
clone() constOdRxObjectvirtual
color() constOdAveLightvirtual
comparedTo(const OdRxObject *pOther) constOdRxObjectvirtual
copyFrom(const OdRxObject *pSource)OdRxObjectvirtual
desc()OdRxObjectstatic
direction() constOdAveLightvirtual
getLight(const OdDbObjectId &blockRefId)OdAveLightstatic
getLightName(const OdDbObjectId &blockRefId)OdAveLightstatic
holderId() constOdAveLight
innerConeAngle() constOdAveLight
intensity() constOdAveLightvirtual
isA() constOdRxObjectvirtual
isEqualTo(const OdRxObject *pOther) constOdRxObjectvirtual
isKindOf(const OdRxClass *pClass) constOdRxObjectinline
isShadowOn() constOdAveLight
isShadowVolumes() constOdAveLight
kAttenInverseLinear enum valueOdGsLight
kAttenInverseSquare enum valueOdGsLight
kAttenNone enum valueOdGsLight
kDistantLight enum valueOdGsLight
kPointLight enum valueOdGsLight
kSpotlight enum valueOdGsLight
LightAttenuation enum nameOdGsLight
LightType enum nameOdGsLight
m_pImplOdAveLightprotected
name() constOdAveLight
numRefs() constOdRxObjectvirtual
OdAveLight()OdAveLightprotected
OdAveLight(OdAveLightImpl *pImpl)OdAveLightprotected
ODRX_DECLARE_MEMBERS(OdAveLight)OdAveLight
OdGsLight::ODRX_DECLARE_MEMBERS(OdGsLight)OdGsLight
ODRX_HEAP_OPERATORS()OdRxObject
OdRxObject()OdRxObjectinline
outerConeAngle() constOdAveLight
position() constOdAveLightvirtual
queryX(const OdRxClass *pClass) constOdRxObjectvirtual
release()=0OdRxObjectpure virtual
setAttenuation(OdGsLight::LightAttenuation attenuation)OdAveLight
setColor(OdUInt32 color)OdAveLight
setConeAngle(double innerConeAngle, double outerConeAngle)OdAveLight
setDirection(const OdGePoint3d &fromPoint, const OdGePoint3d &toPoint)OdAveLight
setIntensity(double intensity)OdAveLight
setName(const OdString &name)OdAveLight
setPosition(const OdGePoint3d &position)OdAveLight
setShadowBoundingObjects(const OdDbObjectIdArray &objectIds)OdAveLight
setShadowOn(bool shadowOn)OdAveLight
setShadowSoftness(double shadowSoftness)OdAveLight
setShadowVolumes(bool)OdAveLight
setTarget(const OdGePoint3d &target)OdAveLight
setType(OdGsLight::LightType type)OdAveLight
shadowBoundingObjects(OdDbObjectIdArray &objectIds) constOdAveLight
shadowMapSize() constOdAveLight
shadowMapSize(OdInt16 mapSize)OdAveLight
shadowSoftness() constOdAveLight
target() constOdAveLightvirtual
type() constOdAveLightvirtual
writeLight(OdDbDatabase *pDb=0, const OdDbHandle &holderHandle=0, const OdDbObjectId &ownerId=OdDbObjectId::kNull)OdAveLight
x(const OdRxClass *pClass) constOdRxObjectvirtual
~OdRxObject()OdRxObjectvirtual