CFx SDK Documentation  2020SP3
Classes | Namespaces | Enumerations
AveDefs.h File Reference
#include "Ve/AveExport.h"
#include "OdString.h"
#include "RxIterator.h"

Go to the source code of this file.

Classes

class  OdAveBitmap
 

Namespaces

 OdAve
 

Enumerations

enum  OdAve::MaterialType { OdAve::kStandard = 0, OdAve::kGranite = 1, OdAve::kMarble = 2, OdAve::kWood = 3 }
 
enum  OdAve::MaterialAttrib {
  OdAve::kAmbient = 0x1, OdAve::kDiffuse = 0x2, OdAve::kSpecular = 0x4, OdAve::kTransparency = 0x8,
  OdAve::kRoughness = 0x20, OdAve::kBumpMap = 0x40, OdAve::kReflectionProp = 0x100, OdAve::kRefraction = 0x200
}
 
enum  OdAve::RenderType { OdAve::kRndSimple = 30, OdAve::kRndPhotoReal = 50, OdAve::kRndRaytrace = 60 }
 
enum  OdAve::RenderDestination { OdAve::kDestViewport = 20, OdAve::kDestWindow = 30, OdAve::kDestFile = 40 }
 
enum  OdAve::RenderQuality { OdAve::kGouraud = 0, OdAve::kPhong = 1 }
 
enum  OdAve::AntiAliasing {
  OdAve::kAntiAliasNone = 1, OdAve::kAntiAliasMinimal = 2, OdAve::kAntiAliasLow = 3, OdAve::kAntiAliasMedium = 4,
  OdAve::kAntiAliasHigh = 5
}
 
enum  OdAve::TextureMapSampling { OdAve::kTMapSampPoint = 1, OdAve::kTMapSampLinear = 2, OdAve::kTMapSampMipMap = 3 }
 
enum  OdAve::BackgroundType { OdAve::kBackgroundSolid = 0, OdAve::kBackgroundGradient = 1, OdAve::kBackgroundImage = 2, OdAve::kBackgroundMerge = 3 }
 
enum  OdAve::OptionType {
  OdAve::kRndPref = 0, OdAve::kRndFullOpt = 1, OdAve::kRndQuickOpt = 2, OdAve::kRndScanlOpt = 3,
  OdAve::kRndRaytrOpt = 4, OdAve::kRndRFileOpt = 5, OdAve::kRndFogOpt = 6, OdAve::kRndBGOpt = 7,
  OdAve::kRndOptAmount = 8
}
 
enum  OdAve::ProjectionMethod { OdAve::kPlanar = 1, OdAve::kBox = 2, OdAve::kCylinder = 3, OdAve::kSphere = 4 }
 
enum  OdAve::TileMethod { OdAve::kTmDefault = 0, OdAve::kTmTile = 1, OdAve::kTmCrop = 2, OdAve::kTmClamp = 3 }
 
enum  OdAve::SetuvType { OdAve::kSetuvPlanar = 1, OdAve::kSetuvCylindrical = 2, OdAve::kSetuvSpherical = 3, OdAve::kSetuvSolid = 6 }