CFx SDK Documentation  2022 SP0
OdGiWrapperWorldGeometry< T > Member List

This is the complete list of members for OdGiWrapperWorldGeometry< T >, including all inherited members.

circle(const OdGePoint3d &center, double radius, const OdGeVector3d &normal)OdGiWrapperGeometry< T >inlinevirtual
circle(const OdGePoint3d &p1, const OdGePoint3d &p2, const OdGePoint3d &p3)OdGiWrapperGeometry< T >inlinevirtual
circularArc(const OdGePoint3d &center, double radius, const OdGeVector3d &normal, const OdGeVector3d &startVector, double sweepAngle, OdGiArcType arcType=kOdGiArcSimple)OdGiWrapperGeometry< T >inlinevirtual
circularArc(const OdGePoint3d &start, const OdGePoint3d &point, const OdGePoint3d &end, OdGiArcType arcType=kOdGiArcSimple)OdGiWrapperGeometry< T >inlinevirtual
draw(const OdGiDrawable *pD)OdGiWrapperGeometry< T >inlinevirtual
edge(const OdGiEdge2dArray &edges)OdGiWrapperGeometry< T >inlinevirtual
ellipArc(const OdGeEllipArc3d &arc, const OdGePoint3d *pEndPointsOverrides=0, OdGiArcType arcType=kOdGiArcSimple)OdGiWrapperGeometry< T >inlinevirtual
getGeom()OdGiWrapperGeometry< T >inlineprotected
getModelToWorldTransform() constOdGiWrapperGeometry< T >inlinevirtual
getWorldToModelTransform() constOdGiWrapperGeometry< T >inlinevirtual
image(const OdGiImageBGRA32 &img, const OdGePoint3d &origin, const OdGeVector3d &uVec, const OdGeVector3d &vVec, OdGiRasterImage::TransparencyMode trpMode=OdGiRasterImage::kTransparency8Bit)OdGiWrapperGeometry< T >inlinevirtual
mesh(OdInt32 rows, OdInt32 columns, const OdGePoint3d *pVertexList, const OdGiEdgeData *pEdgeData=NULL, const OdGiFaceData *pFaceData=NULL, const OdGiVertexData *pVertexData=NULL)OdGiWrapperGeometry< T >inlinevirtual
nurbs(const OdGeNurbCurve3d &nurbs)OdGiWrapperGeometry< T >inlinevirtual
pline(const OdGiPolyline &p, OdUInt32 i, OdUInt32 n)OdGiWrapperGeometry< T >inlinevirtual
polygon(OdInt32 nbPoints, const OdGePoint3d *pVertexList)OdGiWrapperGeometry< T >inlinevirtual
polygon(OdInt32 nbPoints, const OdGePoint3d *pVertexList, const OdGeVector3d *pNormal)OdGiWrapperGeometry< T >inlinevirtual
polyline(OdInt32 nbPoints, const OdGePoint3d *pVertexList, const OdGeVector3d *pNormal=NULL, OdGsMarker lBaseSubEntMarker=-1)OdGiWrapperGeometry< T >inlinevirtual
polypoint(OdInt32 numPoints, const OdGePoint3d *vertexList, const OdCmEntityColor *pColors, const OdCmTransparency *pTransparency, const OdGeVector3d *pNormals, const OdGsMarker *pSubEntMarkers, OdInt32 nPointSize)OdGiWrapperGeometry< T >inlinevirtual
popClipBoundary()OdGiWrapperGeometry< T >inlinevirtual
popModelTransform()OdGiWrapperGeometry< T >inlinevirtual
pushClipBoundary(OdGiClipBoundary *pBoundary)OdGiWrapperGeometry< T >inlinevirtual
pushModelTransform(const OdGeVector3d &vNormal)OdGiWrapperGeometry< T >inlinevirtual
pushModelTransform(const OdGeMatrix3d &xMat)OdGiWrapperGeometry< T >inlinevirtual
ray(const OdGePoint3d &first, const OdGePoint3d &second)OdGiWrapperGeometry< T >inline
rowOfDots(OdInt32 numPoints, const OdGePoint3d &startPoint, const OdGeVector3d &dirToNextPoint)OdGiWrapperGeometry< T >inlinevirtual
setExtents(const OdGePoint3d *newExtents)OdGiWrapperWorldGeometry< T >inlinevirtual
setGeom(OdGiGeometry &Geom)OdGiWrapperGeometry< T >inlineprotected
shell(OdInt32 nbVertex, const OdGePoint3d *pVertexList, OdInt32 faceListSize, const OdInt32 *pFaceList, const OdGiEdgeData *pEdgeData=NULL, const OdGiFaceData *pFaceData=NULL, const OdGiVertexData *pVertexData=NULL)OdGiWrapperGeometry< T >inlinevirtual
startAttributesSegment()OdGiWrapperWorldGeometry< T >inlinevirtual
text(const OdGePoint3d &position, const OdGeVector3d &normal, const OdGeVector3d &direction, double height, double width, double oblique, const OdString &msg)OdGiWrapperGeometry< T >inlinevirtual
text(const OdGePoint3d &position, const OdGeVector3d &normal, const OdGeVector3d &direction, const OdChar *msg, OdInt32 length, bool raw, const OdGiTextStyle *pTextStyle)OdGiWrapperGeometry< T >inlinevirtual
worldLine(const OdGePoint3d pnts[2])OdGiWrapperGeometry< T >inlinevirtual
xline(const OdGePoint3d &p1, const OdGePoint3d &p2)OdGiWrapperGeometry< T >inlinevirtual