This is the complete list of members for AECGe::Mesh, including all inherited members.
AddFace(const MeshFace &face, bool bCheckPlane=true, bool *bSuccess=0) | AECGe::Mesh | |
AddFace(const IndexList &face, bool *bSuccess=0) | AECGe::Mesh | |
AddTriangles(const IndexList &triangles) | AECGe::Mesh | |
AddVertex(const OdGePoint3d &ptVertex, bool bUnique=false) | AECGe::Mesh | |
Append(const Mesh &mMesh) | AECGe::Mesh | |
Clear() | AECGe::Mesh | |
ClearFaces() | AECGe::Mesh | |
Decompose(std::vector< Mesh > &aResult) const | AECGe::Mesh | |
GetEdgeCount() const | AECGe::Mesh | |
GetExtents(OdGeExtents3d &extents) const | AECGe::Mesh | |
GetFace(OdUInt32 iIndex) const | AECGe::Mesh | |
GetFace(OdUInt32 iIndex) | AECGe::Mesh | |
GetFaceCount() const | AECGe::Mesh | |
GetVertex(OdUInt32 iIndex) const | AECGe::Mesh | |
GetVertexCount() const | AECGe::Mesh | |
GetVolume() const | AECGe::Mesh | |
Invert() | AECGe::Mesh | |
IsClosed() const | AECGe::Mesh | |
IsEmpty() const | AECGe::Mesh | |
Mesh() | AECGe::Mesh | |
Normalize() | AECGe::Mesh | |
PerformOperation(FacetModeler::BooleanOperation eOperation, const Mesh &mOp1, const Mesh &mOp2, Mesh &mResult, bool bCheckExtents=false) | AECGe::Mesh | static |
RegenEdgeVisibilities() | AECGe::Mesh | |
RemoveEdgeVisibilities() | AECGe::Mesh | |
RemoveSameVertices() | AECGe::Mesh | |
RemoveTJunctions() | AECGe::Mesh | |
SetEdgeVisibilities(OdGiVisibility eVisibility) | AECGe::Mesh | |
SetVertex(OdUInt32 iIndex, const OdGePoint3d &ptVertex) | AECGe::Mesh | |
Simplify() | AECGe::Mesh | |
SwapFace(OdUInt32 iIndex, MeshFace &face) | AECGe::Mesh | |
Tag | AECGe::Mesh | |
Transform(const OdGeMatrix3d &mMatrix) | AECGe::Mesh | |
Triangulate() | AECGe::Mesh | |
Vertices() const | AECGe::Mesh | |