This is the complete list of members for AECGe::Mesh, including all inherited members.
| AddFace(const MeshFace &face, bool bCheckPlane=true, bool *bSuccess=0) | AECGe::Mesh | |
| AddFace(const IndexList &face, bool *bSuccess=0) | AECGe::Mesh | |
| AddTriangles(const IndexList &triangles) | AECGe::Mesh | |
| AddVertex(const OdGePoint3d &ptVertex, bool bUnique=false) | AECGe::Mesh | |
| Append(const Mesh &mMesh) | AECGe::Mesh | |
| Clear() | AECGe::Mesh | |
| ClearFaces() | AECGe::Mesh | |
| Decompose(std::vector< Mesh > &aResult) const | AECGe::Mesh | |
| GetEdgeCount() const | AECGe::Mesh | |
| GetExtents(OdGeExtents3d &extents) const | AECGe::Mesh | |
| GetFace(OdUInt32 iIndex) const | AECGe::Mesh | |
| GetFace(OdUInt32 iIndex) | AECGe::Mesh | |
| GetFaceCount() const | AECGe::Mesh | |
| GetVertex(OdUInt32 iIndex) const | AECGe::Mesh | |
| GetVertexCount() const | AECGe::Mesh | |
| GetVolume() const | AECGe::Mesh | |
| Invert() | AECGe::Mesh | |
| IsClosed() const | AECGe::Mesh | |
| IsEmpty() const | AECGe::Mesh | |
| Mesh() | AECGe::Mesh | |
| Normalize() | AECGe::Mesh | |
| PerformOperation(FacetModeler::BooleanOperation eOperation, const Mesh &mOp1, const Mesh &mOp2, Mesh &mResult, bool bCheckExtents=false) | AECGe::Mesh | static |
| RegenEdgeVisibilities() | AECGe::Mesh | |
| RemoveEdgeVisibilities() | AECGe::Mesh | |
| RemoveSameVertices() | AECGe::Mesh | |
| RemoveTJunctions() | AECGe::Mesh | |
| SetEdgeVisibilities(OdGiVisibility eVisibility) | AECGe::Mesh | |
| SetVertex(OdUInt32 iIndex, const OdGePoint3d &ptVertex) | AECGe::Mesh | |
| Simplify() | AECGe::Mesh | |
| SwapFace(OdUInt32 iIndex, MeshFace &face) | AECGe::Mesh | |
| Tag | AECGe::Mesh | |
| Transform(const OdGeMatrix3d &mMatrix) | AECGe::Mesh | |
| Triangulate() | AECGe::Mesh | |
| Vertices() const | AECGe::Mesh | |