buildTree(E &extents, int nTypeOfObjects, OdInt depth=2) | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
getExtentsLeaves(E &ext) | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
getPointLeaves(const P &pt) | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
getPointLeaves(const P &pt, double proximityRadius) | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
getRootExtents(E &exts) | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
OdGiExtentsSpaceTree() | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
processObject(O *pObject, int iObjectType, bool bCheckTheSame=false, const OdGeTol &tol=OdGeContext::gTol) | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
reset() | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
retrieveLeaves() | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
setAdaptive(bool bAdaptive) | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
setCallback(OdGiExtentsSpaceTreeCallback< E, O > *pCallback) | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
setMaxNodeObjects(OdUInt64 nObjects) | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |
~OdGiExtentsSpaceTree() | OdGiExtentsSpaceTree< NUM_AXIS, MAX_DEPTH, MAX_NODE_OBJECT, E, P, O > | inline |