FRX SDK Documentation 2025 SP0
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AcUnderlayLayer.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
19#include "..\acad\Acad.h"
20
21class AcString;
22
24{
25public:
26 enum State
27 {
28 kOff = 0,
29 kOn = 1
30 };
31public:
34 AcString name(void)const ;
35 State state(void)const ;
36 Acad::ErrorStatus setName( AcString const &);
37 Acad::ErrorStatus setState( State);
38
39};
AcString name(void) const
State state(void) const
~AcUnderlayLayer(void)
Acad::ErrorStatus setName(AcString const &)
Acad::ErrorStatus setState(State)