void(* UnicodeCallback)(Adesk::LongPtr, wchar_t const *, int, void *)
void(* PolylineCallback)(int, int const *, AcGePoint3d const *, void *)
virtual void tessellate(AcGiTextStyle &, wchar_t const *, int, bool, double, void *, PolylineCallback)
static AcGiTextEngine *__cdecl create(void)
virtual void tessellate(AcGiTextStyle &, wchar_t const *, int, bool, void *, UnicodeCallback, PolylineCallback)