int numGridPoints(void) const
AcGeDiscreteSpline3d & operator=(AcGeDiscreteSpline3d const &)
int evalPointArray(AcGePoint3d *) const
int numGridPointsAt(int) const
AcGeDiscreteSpline3d(int, AcGeKnotVector const &, AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > const &, Frx::Boolean, double)
int numFitPoints(void) const
~AcGeDiscreteSpline3d(void)
double deviation(void) const
AcGePoint3d fitPointAt(int) const
AcGeDiscreteSpline3d(void)
AcGeDiscreteSpline3d(AcGeDiscreteSpline3d const &)
int numIntervals(void) const
int evalPointArray(int, int, AcGePoint3d *) const
AcGeDiscreteSpline3d & setDeviation(double)
AcGeDiscreteSpline3d(AcGeNurbCurve3d &, double)
AcGeDiscreteSpline3d(int, AcGeKnotVector const &, AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > const &, AcGeDoubleArray const &, Frx::Boolean, double)
int numGridPointsAt(int, int) const