FRX SDK Documentation 2025 SP0
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AcGeDiscreteSpline3d.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
20template < typename Param1 > class AcArrayMemCopyReallocator;
21class AcGeKnotVector;
22class AcGeNurbCurve3d;
23class AcGePoint3d;
24
int numGridPoints(void) const
AcGeDiscreteSpline3d & operator=(AcGeDiscreteSpline3d const &)
int evalPointArray(AcGePoint3d *) const
int numGridPointsAt(int) const
AcGeDiscreteSpline3d(int, AcGeKnotVector const &, AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > const &, Frx::Boolean, double)
int numFitPoints(void) const
double deviation(void) const
AcGePoint3d fitPointAt(int) const
AcGeDiscreteSpline3d(AcGeDiscreteSpline3d const &)
int numIntervals(void) const
int evalPointArray(int, int, AcGePoint3d *) const
AcGeDiscreteSpline3d & setDeviation(double)
AcGeDiscreteSpline3d(AcGeNurbCurve3d &, double)
AcGeDiscreteSpline3d(int, AcGeKnotVector const &, AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > const &, AcGeDoubleArray const &, Frx::Boolean, double)
int numGridPointsAt(int, int) const