Acad::ErrorStatus getNodeObject(unsigned long, AcDb::OpenMode, AcDbObject **)
Acad::ErrorStatus getPropertyList(AcDbBlockParamNodeRef const &, AcArray< AcDbBlkParamPropertyDescriptor, AcArrayObjectCopyReallocator< AcDbBlkParamPropertyDescriptor > > &)
Acad::ErrorStatus evaluateActiveNode(AcString const &, AcDbEvalVariant const &)
bool containsVisibilityStates(void)
Acad::ErrorStatus setBlockReference(AcDbBlockReference const *)
Acad::ErrorStatus makeNodeActive(unsigned long const &)
Acad::ErrorStatus getPropertyInBlockSpace(AcDbBlockParamNodeRef const &, AcString const &, AcDbEvalVariant &)
Acad::ErrorStatus makeNodeActive(AcDbBlockParamNodeRef const &)
Acad::ErrorStatus currentlyVisibleEntities(AcDbObjectIdArray &)
Acad::ErrorStatus forceRepresentation(void)
Acad::ErrorStatus setPropertyValue(AcString const &, AcDbEvalVariant const &)
bool isEnhancedBlock(bool)
bool containsZombies(void)
Acad::ErrorStatus getChildParameters(AcArray< AcDbBlockParamNodeRef, AcArrayObjectCopyReallocator< AcDbBlockParamNodeRef > > &)
bool containsProxies(void)
bool isEnhancedBlock(void)
Acad::ErrorStatus getProperty(AcDbBlockParamNodeRef const &, AcString const &, AcDbEvalVariant &)
Acad::ErrorStatus getGripList(AcArray< unsigned long, AcArrayMemCopyReallocator< unsigned long > > &)
AcDbEvalContext * getEvaluationContext(void)
bool containsAlignmentParameter(void)
virtual ~AcDbBlockRefContext(void)
Acad::ErrorStatus getParameterList(AcArray< AcDbBlockParamNodeRef, AcArrayObjectCopyReallocator< AcDbBlockParamNodeRef > > &)
Acad::ErrorStatus evaluateActiveNode(void)
AcDbBlockRefContext(AcString, AcDbBlockReference const *)
Acad::ErrorStatus saveNonDbHistory(unsigned long, AcString const &, AcDbEvalVariant const &, resbuf const *, AcDbXrecord **)
Acad::ErrorStatus replayNonDbHistory(void)