FRX SDK Documentation 2025 SP0
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AcGiCommandBuffer.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
19class AcDbDatabase;
20class AcGiWorldDraw;
21
23{
24public:
27 virtual bool drawIt( AcGiWorldDraw *, AcDbDatabase *);
28 virtual void * commandBuffer( AcDbDatabase *);
29 virtual void setCommandBuffer(void *, AcDbDatabase *);
32
33};
void setBoundingBoxSaveFromBuffer(void)
virtual bool drawIt(AcGiWorldDraw *, AcDbDatabase *)
virtual void * commandBuffer(AcDbDatabase *)
virtual void setCommandBuffer(void *, AcDbDatabase *)
void recordBoundingBoxSave(void)