FRX SDK Documentation 2025 SP0
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AcTrayItem.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
20
22{
23public:
28 virtual ~AcTrayItem(void);
29
31 virtual int CloseAllBubbleWindows(void);
32 virtual int SetIcon( HICON );
34 virtual HICON GetIcon(void)const ;
35
36private:
37 AcTrayItemBubbleWindowControl *m_pBubbleWindowControl;
38
39};
virtual ~AcTrayItem(void)
virtual int SetIcon(HICON)
AcTrayItem(void)
AcTrayItem(const CString &)
virtual int ShowBubbleWindow(AcTrayItemBubbleWindowControl *)
virtual HICON GetIcon(void) const
virtual int CloseAllBubbleWindows(void)
virtual AcTrayItemBubbleWindowControl * GetBubbleWindowControl(void) const
AcTrayItem(const AcTrayItem &)
AcTrayItem & operator=(AcTrayItem const &)