FRX SDK Documentation 2025 SP0
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IntPoint3d.h
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1//
2// (C) Copyright 2005-2024 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19#include "IntPoint2d.h"
20
bool operator!=(IntPoint3d) const
int operator[](int) const
static IntPoint3d const kNull
Definition IntPoint3d.h:24
IntPoint3d operator-(IntVector3d) const
bool operator==(IntPoint3d) const
IntPoint3d & operator=(IntPoint3d const &)
IntPoint2d const & toIntPoint2d(void) const
void operator+=(IntPoint3d)
IntPoint3d & operator=(IntPoint3d &&)
void operator-=(IntVector3d)
IntPoint3d(const IntPoint3d &)
Definition IntPoint3d.h:29
IntPoint3d(void)
IntVector3d operator-(IntPoint3d) const
int & operator[](int)
void operator-=(IntPoint3d)
IntPoint3d(int, int, int)
IntPoint3d operator+(IntPoint3d) const
void operator+=(IntVector3d)
IntPoint3d operator+(IntVector3d) const