FRX SDK Documentation 2025 SP0
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fsmEngine.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
19class fsmInput;
20class fsmState;
21
23{
24public:
26 fsmEngine(int,int);
27 fsmEngine(void);
32 virtual ~fsmEngine(void);
33 void print(void)const ;
34
35protected:
36 void copy( fsmEngine const &);
37 void destroy(void);
38 void init(int,int);
39
40};
fsmEngine(void)
void copy(fsmEngine const &)
virtual ~fsmEngine(void)
fsmEngine & operator=(fsmEngine const &)
fsmEngine(fsmEngine const &)
fsmEngine(int, int)
int __cdecl defTransition(fsmState,...)
int defTransition(fsmState, int, fsmInput *, fsmState *)
void print(void) const
void destroy(void)
int defTransition(fsmState, fsmInput, fsmState)
void init(int, int)