FRX SDK Documentation 2025 SP0
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AcVSUtil Member List

This is the complete list of members for AcVSUtil, including all inherited members.

addNewVS(wchar_t *, AcDbObjectId &, AcDbDatabase *)AcVSUtil
addOneOffVS(AcDbObjectId &, AcDbObjectId, AcDbDatabase *)AcVSUtil
addOneOffVS(AcDbObjectId &, wchar_t *, AcDbDatabase *)AcVSUtil
copyVS(AcDbObjectId, AcDbObjectId)AcVSUtil
deleteVS(AcDbObjectId)AcVSUtil
deleteVS(wchar_t *, AcDbDatabase *)AcVSUtil
duplicateVS(wchar_t *, AcDbObjectId &, AcDbObjectId, AcGiVisualStyle::Type, AcDbDatabase *)AcVSUtil
getAnonymousVSName(AcString &)AcVSUtil
getCurVportTableRecordId(void)AcVSUtil
getCvpVSId(AcDbObjectId &)AcVSUtil
getCvpVSName(AcString &)AcVSUtil
getRenderModeByVSType(AcGsView::RenderMode &, AcGiVisualStyle::Type)AcVSUtil
getVSDescription(AcDbObjectId, AcString &)AcVSUtil
getVSDescription(AcString const &, AcString &, AcDbDatabase *)AcVSUtil
getVSIdByName(AcDbObjectId &, wchar_t const *, AcDbDatabase *)AcVSUtil
getVSIdByType(AcDbObjectId &, AcGiVisualStyle::Type, AcDbDatabase *)AcVSUtil
getVSList(AcDbObjectIdArray &, AcDbDatabase *)AcVSUtil
getVSList(AcArray< wchar_t const *, AcArrayMemCopyReallocator< wchar_t const * > > &, AcDbDatabase *)AcVSUtil
getVSNameById(AcString &, AcDbObjectId, bool)AcVSUtil
getVSTypeById(AcGiVisualStyle::Type &, AcDbObjectId)AcVSUtil
getVSTypeByRenderMode(AcGiVisualStyle::Type &, AcGsView::RenderMode)AcVSUtil
isAcadDefault(AcDbObjectId)AcVSUtil
isAcadDefault(wchar_t const *, AcDbDatabase *)AcVSUtil
isCvpVS2dType(void)AcVSUtil
isCvpVS3dType(void)AcVSUtil
IsVisualStyleSysVar(wchar_t const *)AcVSUtil
isVS2dType(AcDbObjectId)AcVSUtil
isVS2dType(wchar_t *, AcDbDatabase *)AcVSUtil
isVS3dType(AcDbObjectId)AcVSUtil
isVS3dType(wchar_t *, AcDbDatabase *)AcVSUtil
isVSAnonymous(AcDbObjectId)AcVSUtil
isVSExisting(wchar_t const *, AcDbDatabase *)AcVSUtil
isVSInternalUseOnly(AcDbObjectId)AcVSUtil
isVSInternalUseOnly(wchar_t const *, AcDbDatabase *)AcVSUtil
isVSInUse(AcDbObjectId)AcVSUtil
isVSInUse(wchar_t *, AcDbDatabase *)AcVSUtil
isVSOneOff(AcDbObjectId)AcVSUtil
isVSValidUserVisible(AcDbObjectId)AcVSUtil
isVSValidUserVisible(wchar_t const *, AcDbDatabase *)AcVSUtil
openCvpVS(AcDbVisualStyle *&, AcDb::OpenMode)AcVSUtil
PurgeUnUsedAnonymousVS(AcDbDatabase *)AcVSUtil
renameVS(wchar_t *, AcDbObjectId)AcVSUtil
renameVS(wchar_t *, wchar_t const *, AcDbDatabase *)AcVSUtil
resetDefaultFactoryVS(AcDbObjectId)AcVSUtil
resetDefaultFactoryVS(wchar_t const *, AcDbDatabase *)AcVSUtil
setActVpsVSId(AcDbObjectId, bool)AcVSUtil
setCvpVS2d(void)AcVSUtil
setCvpVSId(AcDbObjectId, bool)AcVSUtil
setCvpVSName(wchar_t *)AcVSUtil
setVSDescription(AcDbObjectId, wchar_t const *)AcVSUtil
setVSDescription(wchar_t const *, wchar_t const *, AcDbDatabase *)AcVSUtil
shademode(ShadeModes, AcDbObjectId &, AcDbObjectId)AcVSUtil
ShadeModes enum nameAcVSUtil
viewres(bool, short *)AcVSUtil
vsbackgrounds(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsedgecolor(bool, AcCmColor *, AcDbObjectId &, bool)AcVSUtil
vsedgejitter(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsedgeoverhang(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsedges(bool, AcGiEdgeStyle::EdgeModel *, AcDbObjectId &, bool)AcVSUtil
vsedgesmooth(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsedgewidth(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsfacecolormode(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsfacehighlight(bool, double *, AcDbObjectId &, bool)AcVSUtil
vsfaceopacity(bool, double *, AcDbObjectId &, bool)AcVSUtil
vsfacestyle(bool, AcGiFaceStyle::LightingModel *, AcDbObjectId &, bool)AcVSUtil
vshalogap(bool, short *, AcDbObjectId &, bool)AcVSUtil
vshideprecision(bool, bool *, AcDbObjectId &, bool)AcVSUtil
vsintersectioncolor(bool, AcCmColor *, AcDbObjectId &, bool)AcVSUtil
vsintersectionedges(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsintersectionltype(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsisoontop(bool, short *, AcDbObjectId &, bool)AcVSUtil
vslightingquality(bool, AcGiFaceStyle::LightingQuality *, AcDbObjectId &, bool)AcVSUtil
vsmaterialmode(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsmonocolor(bool, AcCmColor *, AcDbObjectId &, bool)AcVSUtil
vsobscuredcolor(bool, AcCmColor *, AcDbObjectId &, bool)AcVSUtil
vsobscurededges(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsobscuredltype(bool, short *, AcDbObjectId &, bool)AcVSUtil
vsshadows(bool, AcGiDisplayStyle::ShadowType *, AcDbObjectId &, bool)AcVSUtil
vssilhcolor(bool, AcCmColor *, AcDbObjectId &, bool)AcVSUtil
vssilhedges(bool, short *, AcDbObjectId &, bool)AcVSUtil
vssilhwidth(bool, short *, AcDbObjectId &, bool)AcVSUtil