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FRX SDK Documentation 2025 SP0
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This is the complete list of members for AcVSUtil, including all inherited members.
| addNewVS(wchar_t *, AcDbObjectId &, AcDbDatabase *) | AcVSUtil | |
| addOneOffVS(AcDbObjectId &, AcDbObjectId, AcDbDatabase *) | AcVSUtil | |
| addOneOffVS(AcDbObjectId &, wchar_t *, AcDbDatabase *) | AcVSUtil | |
| copyVS(AcDbObjectId, AcDbObjectId) | AcVSUtil | |
| deleteVS(AcDbObjectId) | AcVSUtil | |
| deleteVS(wchar_t *, AcDbDatabase *) | AcVSUtil | |
| duplicateVS(wchar_t *, AcDbObjectId &, AcDbObjectId, AcGiVisualStyle::Type, AcDbDatabase *) | AcVSUtil | |
| getAnonymousVSName(AcString &) | AcVSUtil | |
| getCurVportTableRecordId(void) | AcVSUtil | |
| getCvpVSId(AcDbObjectId &) | AcVSUtil | |
| getCvpVSName(AcString &) | AcVSUtil | |
| getRenderModeByVSType(AcGsView::RenderMode &, AcGiVisualStyle::Type) | AcVSUtil | |
| getVSDescription(AcDbObjectId, AcString &) | AcVSUtil | |
| getVSDescription(AcString const &, AcString &, AcDbDatabase *) | AcVSUtil | |
| getVSIdByName(AcDbObjectId &, wchar_t const *, AcDbDatabase *) | AcVSUtil | |
| getVSIdByType(AcDbObjectId &, AcGiVisualStyle::Type, AcDbDatabase *) | AcVSUtil | |
| getVSList(AcDbObjectIdArray &, AcDbDatabase *) | AcVSUtil | |
| getVSList(AcArray< wchar_t const *, AcArrayMemCopyReallocator< wchar_t const * > > &, AcDbDatabase *) | AcVSUtil | |
| getVSNameById(AcString &, AcDbObjectId, bool) | AcVSUtil | |
| getVSTypeById(AcGiVisualStyle::Type &, AcDbObjectId) | AcVSUtil | |
| getVSTypeByRenderMode(AcGiVisualStyle::Type &, AcGsView::RenderMode) | AcVSUtil | |
| isAcadDefault(AcDbObjectId) | AcVSUtil | |
| isAcadDefault(wchar_t const *, AcDbDatabase *) | AcVSUtil | |
| isCvpVS2dType(void) | AcVSUtil | |
| isCvpVS3dType(void) | AcVSUtil | |
| IsVisualStyleSysVar(wchar_t const *) | AcVSUtil | |
| isVS2dType(AcDbObjectId) | AcVSUtil | |
| isVS2dType(wchar_t *, AcDbDatabase *) | AcVSUtil | |
| isVS3dType(AcDbObjectId) | AcVSUtil | |
| isVS3dType(wchar_t *, AcDbDatabase *) | AcVSUtil | |
| isVSAnonymous(AcDbObjectId) | AcVSUtil | |
| isVSExisting(wchar_t const *, AcDbDatabase *) | AcVSUtil | |
| isVSInternalUseOnly(AcDbObjectId) | AcVSUtil | |
| isVSInternalUseOnly(wchar_t const *, AcDbDatabase *) | AcVSUtil | |
| isVSInUse(AcDbObjectId) | AcVSUtil | |
| isVSInUse(wchar_t *, AcDbDatabase *) | AcVSUtil | |
| isVSOneOff(AcDbObjectId) | AcVSUtil | |
| isVSValidUserVisible(AcDbObjectId) | AcVSUtil | |
| isVSValidUserVisible(wchar_t const *, AcDbDatabase *) | AcVSUtil | |
| openCvpVS(AcDbVisualStyle *&, AcDb::OpenMode) | AcVSUtil | |
| PurgeUnUsedAnonymousVS(AcDbDatabase *) | AcVSUtil | |
| renameVS(wchar_t *, AcDbObjectId) | AcVSUtil | |
| renameVS(wchar_t *, wchar_t const *, AcDbDatabase *) | AcVSUtil | |
| resetDefaultFactoryVS(AcDbObjectId) | AcVSUtil | |
| resetDefaultFactoryVS(wchar_t const *, AcDbDatabase *) | AcVSUtil | |
| setActVpsVSId(AcDbObjectId, bool) | AcVSUtil | |
| setCvpVS2d(void) | AcVSUtil | |
| setCvpVSId(AcDbObjectId, bool) | AcVSUtil | |
| setCvpVSName(wchar_t *) | AcVSUtil | |
| setVSDescription(AcDbObjectId, wchar_t const *) | AcVSUtil | |
| setVSDescription(wchar_t const *, wchar_t const *, AcDbDatabase *) | AcVSUtil | |
| shademode(ShadeModes, AcDbObjectId &, AcDbObjectId) | AcVSUtil | |
| ShadeModes enum name | AcVSUtil | |
| viewres(bool, short *) | AcVSUtil | |
| vsbackgrounds(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsedgecolor(bool, AcCmColor *, AcDbObjectId &, bool) | AcVSUtil | |
| vsedgejitter(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsedgeoverhang(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsedges(bool, AcGiEdgeStyle::EdgeModel *, AcDbObjectId &, bool) | AcVSUtil | |
| vsedgesmooth(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsedgewidth(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsfacecolormode(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsfacehighlight(bool, double *, AcDbObjectId &, bool) | AcVSUtil | |
| vsfaceopacity(bool, double *, AcDbObjectId &, bool) | AcVSUtil | |
| vsfacestyle(bool, AcGiFaceStyle::LightingModel *, AcDbObjectId &, bool) | AcVSUtil | |
| vshalogap(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vshideprecision(bool, bool *, AcDbObjectId &, bool) | AcVSUtil | |
| vsintersectioncolor(bool, AcCmColor *, AcDbObjectId &, bool) | AcVSUtil | |
| vsintersectionedges(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsintersectionltype(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsisoontop(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vslightingquality(bool, AcGiFaceStyle::LightingQuality *, AcDbObjectId &, bool) | AcVSUtil | |
| vsmaterialmode(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsmonocolor(bool, AcCmColor *, AcDbObjectId &, bool) | AcVSUtil | |
| vsobscuredcolor(bool, AcCmColor *, AcDbObjectId &, bool) | AcVSUtil | |
| vsobscurededges(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsobscuredltype(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vsshadows(bool, AcGiDisplayStyle::ShadowType *, AcDbObjectId &, bool) | AcVSUtil | |
| vssilhcolor(bool, AcCmColor *, AcDbObjectId &, bool) | AcVSUtil | |
| vssilhedges(bool, short *, AcDbObjectId &, bool) | AcVSUtil | |
| vssilhwidth(bool, short *, AcDbObjectId &, bool) | AcVSUtil |