void setPositionAtQueueHead(long)
void setPositionAtQueueTail(long)
bool regenEntity(bool, bool *)
void entityExtents(iestruc *) const
AcDbStub * prevQueueStub(void)
void createGraphics(void)
long nextEntityWithSpaceSwitch(void)
AcDbStub * nextQueueStub(void)
void setSpace(AcDbObjectId, bool)