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FRX SDK Documentation 2025 SP0
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This is the complete list of members for Face, including all inherited members.
| __autoclassinit2(unsigned __int64) | Face | |
| addEdge(Edge *, Edge *) | Face | |
| area(void) const | Face | |
| attrib(void) const | Face | |
| color(void) const | Face | |
| decomposeIntoContiguousFaces(Body *, std::vector< Face *, std::allocator< Face * > > &) | Face | |
| deleteAllEdges(void) | Face | |
| deleteInterval(void) const | Face | |
| deletePlane(void) const | Face | |
| deleteProjInterval(void) const | Face | |
| edge(int) const | Face | |
| edgeCount(void) const | Face | |
| edgeLoop(void) const | Face | |
| Entity(void) | Entity | |
| Entity(Entity const &) | Entity | |
| extractAllLoops(std::vector< std::vector< Edge *, std::allocator< Edge * > >, std::allocator< std::vector< Edge *, std::allocator< Edge * > > > > &) const | Face | |
| Face(Body *) | Face | |
| Face(Circle3d const &, int, int, Body *) | Face | |
| Face(Edge *, Surface *, Body *) | Face | |
| Face(Face const &) | Face | |
| Face(Point3d *const, int, int, bool, Body *, Edge **) | Face | |
| Face(Point3d const *const, PolygonVertexData **const, int, Vector3d const &, int, bool, Body *) | Face | |
| Face(Surface *, Body *) | Face | |
| Face(Vertex **const, Curve **const, Edge **const, int, int, bool, Body *, Edge **) | Face | |
| Face(void) | Face | |
| flags(void) const | Entity | |
| flipFlag(unsigned int) | Entity | |
| insertHoles(std::vector< Face *, std::allocator< Face * > > const &, Body *, std::vector< Face *, std::allocator< Face * > > &) | Face | |
| interval(void) const | Face | |
| isFlagOff(unsigned int) const | Entity | |
| isFlagOn(unsigned int) const | Entity | |
| isPlanar(double) const | Face | |
| isPointInside(Point3d const &) const | Face | |
| isSelfIntersecting(void) const | Face | |
| lift(Transf3d const &, bool, Body *) | Face | |
| massProperties(Body const &, bool, bool, double &, double &, Point3d &) const | Face | |
| modified(void) | Face | |
| negate(void) | Face | |
| next(void) const | Face | |
| operator=(Face const &) | Face | |
| Entity::operator=(Entity const &) | Entity | |
| paint(Body const &, Color, bool, bool) | Face | |
| plane(void) const | Face | |
| prev(void) const | Face | |
| print(_iobuf *) const | Face | |
| projInterval(void) const | Face | |
| removeEdge(Edge *) | Face | |
| restore(SaveRestoreCallback *, int) | Face | |
| save(SaveRestoreCallback *) const | Face | |
| setAttrib(void *) | Face | |
| setColor(Color, bool, bool) | Face | |
| setEdgeLoop(Edge *) | Face | |
| setFlagOff(unsigned int) | Entity | |
| setFlagOn(unsigned int) | Entity | |
| setFlags(unsigned int) | Entity | |
| setNext(Face *) | Face | |
| setPrev(Face *) | Face | |
| setProjInterval(IntInterval3d const &) const | Face | |
| setSurface(Surface *) | Face | |
| split(Edge *, Edge *, Body *) | Face | |
| surface(void) const | Face | |
| ~Entity(void) | Entity | virtual |
| ~Face(void) | Face | virtual |