FRX SDK Documentation 2025 SP0
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Face Member List

This is the complete list of members for Face, including all inherited members.

__autoclassinit2(unsigned __int64)Face
addEdge(Edge *, Edge *)Face
area(void) constFace
attrib(void) constFace
color(void) constFace
decomposeIntoContiguousFaces(Body *, std::vector< Face *, std::allocator< Face * > > &)Face
deleteAllEdges(void)Face
deleteInterval(void) constFace
deletePlane(void) constFace
deleteProjInterval(void) constFace
edge(int) constFace
edgeCount(void) constFace
edgeLoop(void) constFace
Entity(void)Entity
Entity(Entity const &)Entity
extractAllLoops(std::vector< std::vector< Edge *, std::allocator< Edge * > >, std::allocator< std::vector< Edge *, std::allocator< Edge * > > > > &) constFace
Face(Body *)Face
Face(Circle3d const &, int, int, Body *)Face
Face(Edge *, Surface *, Body *)Face
Face(Face const &)Face
Face(Point3d *const, int, int, bool, Body *, Edge **)Face
Face(Point3d const *const, PolygonVertexData **const, int, Vector3d const &, int, bool, Body *)Face
Face(Surface *, Body *)Face
Face(Vertex **const, Curve **const, Edge **const, int, int, bool, Body *, Edge **)Face
Face(void)Face
flags(void) constEntity
flipFlag(unsigned int)Entity
insertHoles(std::vector< Face *, std::allocator< Face * > > const &, Body *, std::vector< Face *, std::allocator< Face * > > &)Face
interval(void) constFace
isFlagOff(unsigned int) constEntity
isFlagOn(unsigned int) constEntity
isPlanar(double) constFace
isPointInside(Point3d const &) constFace
isSelfIntersecting(void) constFace
lift(Transf3d const &, bool, Body *)Face
massProperties(Body const &, bool, bool, double &, double &, Point3d &) constFace
modified(void)Face
negate(void)Face
next(void) constFace
operator=(Face const &)Face
Entity::operator=(Entity const &)Entity
paint(Body const &, Color, bool, bool)Face
plane(void) constFace
prev(void) constFace
print(_iobuf *) constFace
projInterval(void) constFace
removeEdge(Edge *)Face
restore(SaveRestoreCallback *, int)Face
save(SaveRestoreCallback *) constFace
setAttrib(void *)Face
setColor(Color, bool, bool)Face
setEdgeLoop(Edge *)Face
setFlagOff(unsigned int)Entity
setFlagOn(unsigned int)Entity
setFlags(unsigned int)Entity
setNext(Face *)Face
setPrev(Face *)Face
setProjInterval(IntInterval3d const &) constFace
setSurface(Surface *)Face
split(Edge *, Edge *, Body *)Face
surface(void) constFace
~Entity(void)Entityvirtual
~Face(void)Facevirtual