FRX SDK Documentation 2025 SP0
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AcGiWoodTexture.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
22class AcRxClass;
23
25{
26public:
31
33 virtual bool operator==( AcGiMaterialTexture const &)const ;
34 virtual AcGiMaterialColor const & color1(void)const ;
35 virtual AcGiMaterialColor const & color2(void)const ;
36
37 virtual double axialNoise(void)const ;
38 virtual double grainThickness(void)const ;
39 virtual double radialNoise(void)const ;
40 virtual void setAxialNoise(double);
41 virtual void setColor1( AcGiMaterialColor const &);
42 virtual void setColor2( AcGiMaterialColor const &);
43 virtual void setGrainThickness(double);
44 virtual void setRadialNoise(double);
45
46};
#define ACRX_DECLARE_MEMBERS(classname)
Definition addmacro.h:756
AcGiWoodTexture(AcGiWoodTexture const &)
AcGiWoodTexture & operator=(AcGiWoodTexture const &)