71 void dim(
int &,
int &)
const ;
80 int isUpperTriangular(
void);
void force(NmVector &, double)
NmMatrix & reset(int, int)
NmMatrix & setDiagonal(double)
void solveLU(NmIntVec const &, NmVector &) const
NmMatrix(NmVector const &)
NmMatrix & operator*=(NmMatrix const &)
NmVector operator*(NmVector const &) const
NmMatrix & setColumn(int, NmVector const &)
NmMatrix & operator+=(NmMatrix const &)
NmMatrix operator*(NmMatrix const &) const
NmVector column(int) const
int eigensystem(NmVector &)
int decomposeLU(NmIntVec &, double)
NmMatrix & operator=(double)
int LUdecompose(NmIntVec &)
NmMatrix & operator/=(double)
NmMatrix & operator*=(double)
double & operator()(int, int)
NmMatrix & operator=(NmMatrix const &)
double operator()(int, int) const
int symmetricLU(NmVector &, double)
NmMatrix & reset(int, int, double, double)
int solve(NmVector &, double)
int decomposeLUScaling(NmIntVec &, double &, double)
NmMatrix(NmMatrix const &)
NmMatrix & operator=(NmVector const &)
void dim(int &, int &) const
NmMatrix & invert(double)
NmMatrix & transpose(void)
int optimal(NmVector &, NmIntVec &, NmIntVec &, NmVector &, NmIntVec &, NmIntVec &, double &, double)
NmMatrix & invertLUs(double, bool &)
void solveLUs(NmIntVec const &, NmVector &) const
int feasible(NmVector &, NmIntVec &, NmIntVec &, NmVector &, NmIntVec &, NmIntVec &, double &, double)
NmMatrix operator+(NmMatrix const &) const
void solveAfterLUdecompose(NmVector &, NmIntVec const &) const
int feasible(NmVector &, NmIntVec &, NmIntVec &, double)
NmVector diagonal(void) const
int exequal(NmVector &, NmIntVec &, NmIntVec &, NmVector &, NmIntVec &, NmIntVec &, double &, double)
NmMatrix operator-(NmMatrix const &) const
NmMatrix & operator-=(NmMatrix const &)
double determinant(double)
NmMatrix & setRow(int, NmVector const &)