694 #if defined(ANDROID) || defined(__IPHONE_OS_VERSION_MIN_REQUIRED) || defined(EMCC)
@ GL_NEAREST_MIPMAP_LINEAR
@ GL_LINEAR_MIPMAP_LINEAR
@ GL_LINEAR_MIPMAP_NEAREST
@ GL_NEAREST_MIPMAP_NEAREST
#define GL_TEXTURE_BORDER_COLOR
#define GL_GEOMETRY_SHADER
#define GL_DEPTH24_STENCIL8
#define GL_RGBA_FLOAT_MODE
#define GL_COPY_WRITE_BUFFER
#define GL_CLAMP_FRAGMENT_COLOR
#define GL_GEOMETRY_INPUT_TYPE
#define GL_CLAMP_VERTEX_COLOR
#define GL_LINES_ADJACENCY
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
#define GL_DEPTH_STENCIL_ATTACHMENT
#define GL_TEXTURE_CUBE_MAP_SEAMLESS
#define GL_TRIANGLE_STRIP_ADJACENCY
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
#define GL_UNSIGNED_INT_24_8
#define GL_VERTEX_PROGRAM_POINT_SIZE
#define GL_DEPTH_COMPONENT32
#define GL_CLAMP_READ_COLOR
#define GL_PIXEL_PACK_BUFFER
#define GL_UNPACK_SKIP_PIXELS
#define GL_POINT_SIZE_RANGE
#define GL_MAX_DRAW_BUFFERS
#define GL_GEOMETRY_VERTICES_OUT
#define GL_TRIANGLES_ADJACENCY
#define GL_LINE_STRIP_ADJACENCY
#define GL_CLAMP_TO_BORDER
#define GL_GEOMETRY_OUTPUT_TYPE
#define GL_DEPTH_COMPONENT
#define GL_UNPACK_SKIP_ROWS
#define GL_LINE_SMOOTH_HINT
#define GL_DEPTH_COMPONENT24
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS
#define GL_SMOOTH_LINE_WIDTH_RANGE
#define GL_COPY_READ_BUFFER
#define GL_PIXEL_UNPACK_BUFFER
#define GL_UNPACK_ROW_LENGTH
#define GL_MIRRORED_REPEAT
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y
#define GL_DEPTH_COMPONENT16
#define GL_TEXTURE_CUBE_MAP
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
#define GL_ONE_MINUS_CONSTANT_ALPHA
#define GL_ALIASED_POINT_SIZE_RANGE
#define GL_CONSTANT_COLOR
#define GL_COLOR_ATTACHMENT0
#define GL_STENCIL_INDEX8
#define GL_FRAMEBUFFER_COMPLETE
#define GL_FUNC_REVERSE_SUBTRACT
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z
#define GL_MAX_TEXTURE_IMAGE_UNITS
#define GL_CONSTANT_ALPHA
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
#define GL_ONE_MINUS_CONSTANT_COLOR
#define GL_MAX_VERTEX_UNIFORM_VECTORS
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS
#define GL_DEPTH_ATTACHMENT
#define GL_SHADING_LANGUAGE_VERSION
#define GL_ELEMENT_ARRAY_BUFFER
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X
#define GL_STENCIL_ATTACHMENT