97 virtual int exec(
bool bEnableViewOperation =
false );
CFxUIPoint mapToGlobal(CFxUIPoint &pos)
void resize(int w, int h)
CFxUIBaseView * GetLayout()
virtual void showEvent(CFxUIShowEvent *event)
void setMaximumHeight(int iHeight)
virtual int exec(bool bEnableViewOperation=false)
void adjustDialogPosition()
virtual unsigned int GetHelpId() const
void setWindowTitle(const CFxUIString &strTitle)
void setVisible(bool bVisible)
void setGeometry(int x, int y, int width, int height, int gravity=Gravity::Left|Gravity::Top)
@ CenterVertical
Vertically gravitate to the center between upper and lower window borders.
@ Left
Horizontally gravitate to left window border.
@ HorizontalMask
Bit mask for extracting horizontal gravity.
@ Top
Vertically gravitate to upper window border.
@ Center
Gravitate to the center of the window.
@ Right
Horizontally gravitate to right window border.
@ VerticalMask
Bit mask for extracting vertical gravity.
@ Bottom
Vertically gravitate to lower window border.
@ CenterHorizontal
Horizontally gravitate to the center between left and right window borders.
void setBorderColor(CFxUIColor &color)
virtual const char * GetHelpURL() const
void setDragging(const bool &bDragging)
void setMask(const CFxUIPainterPath &path)
void setBorderWidth(float width)
void setCornerRadius(float radius)
void setMaximumWidth(int iWidth)
CFxUISignal< void(void)> & rejected()
CFxUIString windowTitle()
CFxUISignal< void(int)> & finished()
void setFloating(bool floating)
void setMinimumWidth(int iWidth)
virtual void hideEvent(CFxUIHideEvent *event)
CFxUISignal< void(void)> & accepted()
void setSizeGripEnabled(bool bEnable)
virtual void resizeEvent(CFxUIResizeEvent *event)
void setMinimumHeight(int iHeight)
void setResult(int iResult)
GLfloat GLfloat GLfloat GLfloat w
GLint GLenum GLsizei width
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLint GLenum GLsizei GLsizei height