CFx SDK Documentation 2026 SP0
Loading...
Searching...
No Matches
FxUIPropertyAnimation.h
Go to the documentation of this file.
1//
2// (C) Copyright 2005-2025 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19#include "FxUIObject.h"
20#include "FxUISignal.h"
21
25
26class CFxUIByteArray;
27
29{
30public:
33
36
37
44
51
57 void setPropertyName( const CFxUIByteArray& propertyName );
58
64 void setDuration( int msecs );
65
72
79
81 void start();
82
84 void stop();
85
90
91 //...
92};
#define COMMONUI_API
CFxUISignal< void(void)> & finished()
void setDuration(int msecs)
void setTargetObject(CFxUIObject *target)
void setEndValue(const CFxUIVariant &value)
void setPropertyName(const CFxUIByteArray &propertyName)
void setStartValue(const CFxUIVariant &value)
CFxUIObject * targetObject() const
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLsizei const GLfloat * value
Definition gles2_ext.h:302