~CFxUIPropertyAnimation()
CFxUISignal< void(void)> & finished()
void setDuration(int msecs)
void setTargetObject(CFxUIObject *target)
void setEndValue(const CFxUIVariant &value)
void setPropertyName(const CFxUIByteArray &propertyName)
void setStartValue(const CFxUIVariant &value)
CFxUIObject * targetObject() const
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLsizei const GLfloat * value