67 static void singleShot(
int msec, std::function<
void() > function );
void setSingleShot(const bool &singleShot)
CFxUISignal< void(void)> & timeout()
static void singleShot(int msec, std::function< void() > function)
static void singleShot(int msec, CFxUIObject *view, std::function< void() > function)
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)