229 FxUIMatchFlag ::MatchCaseSensitive ) )
const;
232 FxUIMatchFlag ::MatchCaseSensitive ) )
const;
QValidator CFxUIValidator
CFxStringArray CFxUIStringList
int findData(const CFxUIVariant &data, int role=FxUIItemDataRole::UserRole, FxUIMatchFlag flags=static_cast< FxUIMatchFlag >(FxUIMatchFlag ::MatchExactly|FxUIMatchFlag ::MatchCaseSensitive)) const
CFxUISignal< void(int)> & activated()
void setEditText(const CFxUIString &text)
void setInsertPolicy(CFxUIComboBox::InsertPolicy)
CFxUIVariant itemData(int index, int role=FxUIItemDataRole::UserRole) const
CFxUISignal< void(int)> & currentIndexChanged()
void setHideEmptyText(bool)
void setItemData(int index, const CFxUIVariant &data, int role=FxUIItemDataRole::UserRole)
void setValidator(const CFxUIValidator *)
CFxUISignal< void(const CFxUIString &)> & currentStringChanged()
CFxUISignal< void(void)> & editingFinished()
int findText(const CFxUIString &text, FxUIMatchFlag flags=static_cast< FxUIMatchFlag >(FxUIMatchFlag ::MatchExactly|FxUIMatchFlag ::MatchCaseSensitive)) const
void removeItem(int index)
void setCurrentIndex(int iIndex)
void insertItem(int index, const CFxUIIcon &icon, const CFxUIString &text, const CFxUIVariant &userData=CFxUIVariant())
void setCurrentText(const CFxUIString &text)
void insertItems(int index, const CFxUIStringList &list)
void setIconSize(CFxUISize size)
void setItemIcon(int index, const CFxUIIcon &icon)
CFxUIString itemText(int index) const
CFxUIString currentText() const
void setItemText(int index, const CFxUIString &text)
void setMaxVisibleItems(int Value)
void insertItem(int index, const CFxUIString &text, const CFxUIVariant &userData=CFxUIVariant())
CFxUISignal< void(const CFxUIString &)> & editTextChanged()
@ InsertAfterCurrent
The string is inserted after the current item in the combobox.
@ InsertAtTop
The string will be inserted as the first item in the combobox.
@ InsertAlphabetically
The string is inserted in the alphabetic order in the combobox.
@ InsertAtBottom
The string will be inserted after the last item in the combobox.
@ InsertAtCurrent
The current item will be replaced by the string.
@ InsertBeforeCurrent
The string is inserted before the current item in the combobox.
@ NoInsert
The string will not be inserted into the combobox.
void addItem(const CFxUIString &text, const CFxUIVariant &userData=CFxUIVariant())
void addItem(const CFxUIIcon &icon, const CFxUIString &text, const CFxUIVariant &userData=CFxUIVariant())
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLint GLenum GLsizei GLsizei GLint GLsizei const void * data