CFx SDK Documentation
2026 SP0
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SDK
CFx
commonui_inc
AV
FxAVAudioInput.h
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//
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// (C) Copyright 2005-2025 by Graebert GmbH.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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#pragma once
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#include "
../FxCommonFramework.h
"
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#include "
../UI/FxUIObject.h
"
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#include "
../UI/FxUISignal.h
"
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#include <vector>
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class
COMMONUI_API
CFxAVAudioInput
:
public
CFxUIObject
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{
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public
:
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enum class
State
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{
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ActiveState
,
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SuspendedState
,
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StoppedState
,
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IdleState
,
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InterruptedState
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};
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CFxAVAudioInput
();
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virtual
~CFxAVAudioInput
();
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void
start
( std::vector<unsigned char> *
buffer
);
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void
stop
();
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void
suspend
();
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void
resume
();
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State
state
();
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CFxUISignal
<
void
(
void
)>&
stopped
();
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};
FxCommonFramework.h
COMMONUI_API
#define COMMONUI_API
Definition
FxCommonFramework.h:20
FxUIObject.h
FxUISignal.h
CFxAVAudioInput::State
State
Definition
FxAVAudioInput.h:35
CFxAVAudioInput::State::SuspendedState
@ SuspendedState
Definition
FxAVAudioInput.h:37
CFxAVAudioInput::State::StoppedState
@ StoppedState
Definition
FxAVAudioInput.h:38
CFxAVAudioInput::State::ActiveState
@ ActiveState
Definition
FxAVAudioInput.h:36
CFxAVAudioInput::State::InterruptedState
@ InterruptedState
Definition
FxAVAudioInput.h:40
CFxAVAudioInput::State::IdleState
@ IdleState
Definition
FxAVAudioInput.h:39
CFxAVAudioInput::resume
void resume()
CFxAVAudioInput::start
void start(std::vector< unsigned char > *buffer)
CFxAVAudioInput::state
State state()
CFxAVAudioInput::stop
void stop()
CFxAVAudioInput::stopped
CFxUISignal< void(void)> & stopped()
CFxAVAudioInput::CFxAVAudioInput
CFxAVAudioInput()
CFxAVAudioInput::suspend
void suspend()
CFxAVAudioInput::~CFxAVAudioInput
virtual ~CFxAVAudioInput()
CFxUIObject::CFxUIObject
CFxUIObject()
CFxUISignal
Definition
FxUISignal.h:72
buffer
GLuint buffer
Definition
gles2_ext.h:178
void
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
Generated on Tue Apr 15 2025 11:29:57