32 friend CFxUIObjectData;
33 friend CFxUIEmitScope;
133 if ( T obj =
dynamic_cast<T
>( child ) )
135 if ( !
name.isEmpty() )
137 if (
name == obj->objectName() )
138 result.push_back( obj );
141 result.push_back( obj );
CFxUIString objectName() const
CFxUIObjectData * m_pData
CFxUIObjectImpl * m_pImpl
CFxUIVariant property(const char *name)
void setParent(CFxUIObject *parent)
bool setProperty(const char *name, const CFxUIVariant &value)
FxNativeHandle getHandle() const
void setHandle(FxNativeHandle handle)
void blockSignals(bool block)
bool signalsBlocked() const
CFxUIList< T > findChildren(const CFxUIString &name=CFxUIString())
void setObjectName(const CFxUIString &objectName)
CFxUIList< CFxUIObject * > children() const
const CFxUIObject * parent() const
GLuint const GLchar * name
GLsizei const GLfloat * value