CFx SDK Documentation  2020SP3
FxUIRadioButton.h
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5 // object code form for any purpose and without fee is hereby granted,
6 // provided that the above copyright notice appears in all copies and
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16 
17 #pragma once
18 
19 #include "FxUIBaseView.h"
20 
21 class QString;
22 
28 {
29 public:
32 
35 
41  const CFxUIString& text() const;
42 
48  void setText( const CFxUIString& str );
49 
57  void setChecked( bool bChecked );
58 
64  bool isChecked() const;
65 
70 
75 
80 
85  CFxUISignal< void(int, int) >& keyWentDown();
86 
87  //...
88 };
89 
CFxUIRadioButton::CFxUIRadioButton
CFxUIRadioButton()
FxUIBaseView.h
CFxUIRadioButton::keyWentDown
CFxUISignal< void(int, int) > & keyWentDown()
CFxUIBaseView
Definition: FxUIBaseView.h:30
CFxUIRadioButton::clicked
CFxUISignal< void(void)> & clicked()
CFxUISignal
Definition: FxUISignal.h:74
CFxUIRadioButton::setText
void setText(const CFxUIString &str)
CFxUIRadioButton::toggled
CFxUISignal< void(bool)> & toggled()
CFxUIRadioButton::text
const CFxUIString & text() const
CFxUIString
QString CFxUIString
Definition: FxUIObject.h:46
CFxUIRadioButton
Definition: FxUIRadioButton.h:28
COMMONUI_API
#define COMMONUI_API
Definition: FxCommonFramework.h:4
CFxUIRadioButton::isChecked
bool isChecked() const
void
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
CFxUIRadioButton::released
CFxUISignal< void(void)> & released()
CFxUIRadioButton::~CFxUIRadioButton
~CFxUIRadioButton()
CFxUIRadioButton::setChecked
void setChecked(bool bChecked)