#include <FMWrapper3D.h>
|
| | Wrapper3D () |
| |
| | Wrapper3D (const OdGeMatrix3d &rMatrix) |
| |
| | Wrapper3D (const OdGeVector3d &vXAxis, const OdGeVector3d &vYAxis, const OdGePoint3d &ptOrigin=OdGePoint3d::kOrigin) |
| |
| | Wrapper3D (const OdGePlane &rPlane) |
| |
| const OdGeMatrix3d & | transform () const |
| |
| OdGePlane | plane () const |
| |
| const OdGeMatrix3d & | inversedTransform () const |
| |
| Result | setTransform (const OdGeMatrix3d &mTransform) |
| |
| Result | setTransform (const OdGeVector3d &vXAxis, const OdGeVector3d &vYAxis, const OdGePoint3d &ptOrigin=OdGePoint3d::kOrigin) |
| |
| Result | transformBy (const OdGeMatrix3d &mMatrix) |
| |
| void | to3D (const OdGePoint2d &rSource2D, OdGePoint3d &rDest3D) const |
| |
| void | to3D (const OdGeVector2d &rSource2D, OdGeVector3d &rDest3D) const |
| |
| Result | to2D (const OdGePoint3d &rSource3D, OdGePoint2d &rDest2D) const |
| |
| Result | to2D (const OdGeVector3d &rSource3D, OdGeVector2d &rDest2D) const |
| |
| void | swap (Wrapper3D &rAnother) |
| |
| bool | getUnifiedTransform (const OdGeMatrix3d &mDest, OdGeMatrix3d &mNewTrans3D, OdGeMatrix2d &mTrans2D) const |
| |
Definition at line 37 of file FMWrapper3D.h.
◆ Wrapper3D() [1/4]
| FacetModeler::Wrapper3D::Wrapper3D |
( |
| ) |
|
◆ Wrapper3D() [2/4]
| FacetModeler::Wrapper3D::Wrapper3D |
( |
const OdGeMatrix3d & |
rMatrix | ) |
|
|
explicit |
◆ Wrapper3D() [3/4]
◆ Wrapper3D() [4/4]
| FacetModeler::Wrapper3D::Wrapper3D |
( |
const OdGePlane & |
rPlane | ) |
|
|
explicit |
◆ getUnifiedTransform()
◆ inversedTransform()
| const OdGeMatrix3d& FacetModeler::Wrapper3D::inversedTransform |
( |
| ) |
const |
Returns inversed transformation matrix
◆ plane()
| OdGePlane FacetModeler::Wrapper3D::plane |
( |
| ) |
const |
◆ setTransform() [1/2]
Sets transformation matrix.
◆ setTransform() [2/2]
Sets transformation matrix.
◆ swap()
◆ to2D() [1/2]
Transforms from 3D coordinate system.
◆ to2D() [2/2]
Transforms from 3D coordinate system.
◆ to3D() [1/2]
Transforms to 3D coordinate system.
◆ to3D() [2/2]
Transforms to 3D coordinate system.
◆ transform()
| const OdGeMatrix3d& FacetModeler::Wrapper3D::transform |
( |
| ) |
const |
Returns transformation matrix
◆ transformBy()
Applies given matrix to the matrix of transformation.
The documentation for this class was generated from the following file: