CFx SDK Documentation  2020SP3
FxUITimer.h
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16 
17 #pragma once
18 
19 #include "../FxCommonFramework.h"
20 #include "FxUIObject.h"
21 #include "FxUISignal.h"
22 
23 #include <functional>
24 
25 
31 {
32 public:
35 
38 
46  void start( int msec );
47 
51  void stop();
52 
58  bool isActive() const;
59 
67  static void singleShot( int msec, std::function< void() > function );
68 
69  // Signals
73  CFxUISignal<void( void )>& timeout();
74 
75  //...
76 };
CFxUITimer::CFxUITimer
CFxUITimer()
CFxUITimer::stop
void stop()
CFxUITimer::singleShot
static void singleShot(int msec, std::function< void() > function)
CFxUITimer::~CFxUITimer
~CFxUITimer()
CFxUITimer::timeout
CFxUISignal< void(void)> & timeout()
CFxUISignal
Definition: FxUISignal.h:74
CFxUITimer
Definition: FxUITimer.h:31
CFxUITimer::isActive
bool isActive() const
CFxUITimer::start
void start(int msec)
COMMONUI_API
#define COMMONUI_API
Definition: FxCommonFramework.h:4
CFxUIObject
Definition: FxUIObject.h:101
void
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)
FxUIObject.h
FxUISignal.h