virtual void set(OdUInt32 nPoints, const OdGePoint2d *points, bool bClipLowerZ=false, double dLowerZ=0.0, bool bClipUpperZ=false, double dUpperZ=0.0)=0
virtual void set(const OdGePoint2dArray &points, bool bClipLowerZ=false, double dLowerZ=0.0, bool bClipUpperZ=false, double dUpperZ=0.0)=0
virtual void get(OdGePoint2dArray &points, bool &bClipLowerZ, double &dLowerZ, bool &bClipUpperZ, double &dUpperZ) const =0