#include <GiEnvironmentTraitsData.h>
Corresponding C++ library: Gi <group OdGi_Classes>
Definition at line 488 of file GiEnvironmentTraitsData.h.
◆ OdGiRenderSettingsTraitsData()
| OdGiRenderSettingsTraitsData::OdGiRenderSettingsTraitsData |
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inline |
◆ ~OdGiRenderSettingsTraitsData()
| virtual OdGiRenderSettingsTraitsData::~OdGiRenderSettingsTraitsData |
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inlinevirtual |
◆ backFacesEnabled()
| bool OdGiRenderSettingsTraitsData::backFacesEnabled |
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const |
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inline |
◆ diagnosticBackgroundEnabled()
| bool OdGiRenderSettingsTraitsData::diagnosticBackgroundEnabled |
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const |
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inline |
◆ materialEnabled()
| bool OdGiRenderSettingsTraitsData::materialEnabled |
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const |
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inline |
◆ modelScaleFactor()
| double OdGiRenderSettingsTraitsData::modelScaleFactor |
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const |
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inline |
◆ operator!=()
◆ operator==()
◆ setBackFacesEnabled()
| void OdGiRenderSettingsTraitsData::setBackFacesEnabled |
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bool |
enabled | ) |
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inline |
◆ setDiagnosticBackgroundEnabled()
| void OdGiRenderSettingsTraitsData::setDiagnosticBackgroundEnabled |
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bool |
enabled | ) |
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inline |
◆ setMaterialEnabled()
| void OdGiRenderSettingsTraitsData::setMaterialEnabled |
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bool |
enabled | ) |
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inline |
◆ setModelScaleFactor()
| void OdGiRenderSettingsTraitsData::setModelScaleFactor |
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double |
scaleFactor | ) |
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inline |
◆ setShadowsEnabled()
| void OdGiRenderSettingsTraitsData::setShadowsEnabled |
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bool |
enabled | ) |
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inline |
◆ setTextureSampling()
| void OdGiRenderSettingsTraitsData::setTextureSampling |
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bool |
enabled | ) |
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inline |
◆ shadowsEnabled()
| bool OdGiRenderSettingsTraitsData::shadowsEnabled |
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const |
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inline |
◆ textureSampling()
| bool OdGiRenderSettingsTraitsData::textureSampling |
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const |
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inline |
The documentation for this class was generated from the following file: