CFxUISignal< void(void)> & clicked()
@ PartiallyChecked
The item is partially checked. Items in hierarchical models may be partially checked if some,...
@ Unchecked
The item is unchecked.
CFxUICheckBox::CheckState checkState() const
void setTristate(bool tristate=true)
void setCheckState(CFxUICheckBox::CheckState state)
void setText(const CFxUIString &str)
CFxUISignal< void(int)> & stateChanged()
CFxUISignal< void(bool)> & toggled()
void setChecked(bool bChecked)
void setTextSize(float size)
void setResourceIcon(const CFxUIString &icon)
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)