CFx SDK Documentation  2022 SP0
FxAVAudioInput.h
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16 
17 #pragma once
18 
19 #include "../FxCommonFramework.h"
20 #include "../UI/FxUIObject.h"
21 #include "../UI/FxUISignal.h"
22 #include <vector>
23 
29 {
30 public:
34  enum class State
35  {
36  ActiveState,
37  SuspendedState,
38  StoppedState,
39  IdleState,
40  InterruptedState
41  };
42 
46  virtual ~CFxAVAudioInput();
47 
53  void start( std::vector<unsigned char> *buffer );
57  void stop();
61  void suspend();
65  void resume();
74 };
#define COMMONUI_API
void start(std::vector< unsigned char > *buffer)
CFxUISignal< void(void)> & stopped()
virtual ~CFxAVAudioInput()
GLuint buffer
Definition: gles2_ext.h:178
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)