CFx SDK Documentation  2022 SP0
FxAVAudioOutput.h
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16 
17 #pragma once
18 
19 #include "../FxCommonFramework.h"
20 #include "../UI/FxUIObject.h"
21 #include "../UI/FxUISignal.h"
22 
23 #include <vector>
24 
30 {
31 public:
35  enum class State
36  {
37  ActiveState,
38  SuspendedState,
39  StoppedState,
40  IdleState,
41  InterruptedState
42  };
43 
47  virtual ~CFxAVAudioOutput();
48 
54  void start( const std::vector<unsigned char>& buffer );
58  void stop();
62  void suspend();
66  void resume();
71 
75  CFxUISignal<void( void )>& stopped();
76 };
#define COMMONUI_API
void start(const std::vector< unsigned char > &buffer)
CFxUISignal< void(void)> & stopped()
virtual ~CFxAVAudioOutput()
GLuint buffer
Definition: gles2_ext.h:178
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)