#include <GiEnvironmentTraitsData.h>
Corresponding C++ library: Gi <group OdGi_Classes>
Definition at line 488 of file GiEnvironmentTraitsData.h.
◆ OdGiRenderSettingsTraitsData()
OdGiRenderSettingsTraitsData::OdGiRenderSettingsTraitsData |
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◆ ~OdGiRenderSettingsTraitsData()
virtual OdGiRenderSettingsTraitsData::~OdGiRenderSettingsTraitsData |
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inlinevirtual |
◆ backFacesEnabled()
bool OdGiRenderSettingsTraitsData::backFacesEnabled |
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const |
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inline |
◆ diagnosticBackgroundEnabled()
bool OdGiRenderSettingsTraitsData::diagnosticBackgroundEnabled |
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const |
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inline |
◆ materialEnabled()
bool OdGiRenderSettingsTraitsData::materialEnabled |
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const |
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inline |
◆ modelScaleFactor()
double OdGiRenderSettingsTraitsData::modelScaleFactor |
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const |
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inline |
◆ operator!=()
◆ operator==()
◆ setBackFacesEnabled()
void OdGiRenderSettingsTraitsData::setBackFacesEnabled |
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bool |
enabled | ) |
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inline |
◆ setDiagnosticBackgroundEnabled()
void OdGiRenderSettingsTraitsData::setDiagnosticBackgroundEnabled |
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bool |
enabled | ) |
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inline |
◆ setMaterialEnabled()
void OdGiRenderSettingsTraitsData::setMaterialEnabled |
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bool |
enabled | ) |
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inline |
◆ setModelScaleFactor()
void OdGiRenderSettingsTraitsData::setModelScaleFactor |
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double |
scaleFactor | ) |
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inline |
◆ setShadowsEnabled()
void OdGiRenderSettingsTraitsData::setShadowsEnabled |
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bool |
enabled | ) |
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inline |
◆ setTextureSampling()
void OdGiRenderSettingsTraitsData::setTextureSampling |
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bool |
enabled | ) |
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inline |
◆ shadowsEnabled()
bool OdGiRenderSettingsTraitsData::shadowsEnabled |
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const |
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inline |
◆ textureSampling()
bool OdGiRenderSettingsTraitsData::textureSampling |
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const |
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inline |
The documentation for this class was generated from the following file: