CFx SDK Documentation  2023 SP0
FxUIRadioButton.h
Go to the documentation of this file.
1 //
2 // (C) Copyright 2005-2022 by Graebert GmbH.
3 //
4 // Permission to use, copy, modify, and distribute this software in
5 // object code form for any purpose and without fee is hereby granted,
6 // provided that the above copyright notice appears in all copies and
7 // that both that copyright notice and the limited warranty and
8 // restricted rights notice below appear in all supporting
9 // documentation.
10 //
11 // GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12 // GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13 // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14 // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15 // UNINTERRUPTED OR ERROR FREE.
16 
17 #pragma once
18 
19 #include "FxUIBaseView.h"
20 
21 class QString;
22 
28 {
29 public:
32 
35 
41  const CFxUIString& text() const;
42 
48  void setText( const CFxUIString& str );
49 
57  void setChecked( bool bChecked );
58 
64  bool isChecked() const;
65 
70 
75 
80 
85  CFxUISignal< void(int, int) >& keyWentDown();
86 
87  //...
88 };
89 
#define COMMONUI_API
QString CFxUIString
Definition: FxUIObject.h:48
CFxUISignal< void(void)> & released()
void setText(const CFxUIString &str)
const CFxUIString & text() const
void setChecked(bool bChecked)
CFxUISignal< void(void)> & clicked()
CFxUISignal< void(bool)> & toggled()
bool isChecked() const
CFxUISignal< void(int, int) > & keyWentDown()
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)