CFx SDK Documentation  2023 SP0
FxUITimer.h
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3 //
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5 // object code form for any purpose and without fee is hereby granted,
6 // provided that the above copyright notice appears in all copies and
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15 // UNINTERRUPTED OR ERROR FREE.
16 
17 #pragma once
18 
19 #include "../FxCommonFramework.h"
20 #include "FxUIObject.h"
21 #include "FxUISignal.h"
22 
23 #include <functional>
24 
25 
31 {
32 public:
35 
38 
46  void start( int msec );
47 
51  void stop();
52 
58  bool isActive() const;
59 
67  static void singleShot( int msec, std::function< void() > function );
68 
69  // Signals
73  CFxUISignal<void( void )>& timeout();
74 
75  //...
76 };
#define COMMONUI_API
bool isActive() const
void start(int msec)
static void singleShot(int msec, std::function< void() > function)
CFxUISignal< void(void)> & timeout()
void stop()
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)