CFx SDK Documentation  2023 SP0
FxUIDialogButtonBox.h
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16 
17 #pragma once
18 
19 #include "FxUIBaseView.h"
20 #include "FxUIPushButton.h"
21 #include "FxUIDialog.h"
22 
27 {
28 public:
33  NoButton = 0x00000000,
34  Ok = 0x00000400,
35  Save = 0x00000800,
36  SaveAll = 0x00001000,
37  Open = 0x00002000,
38  Yes = 0x00004000,
39  YesToAll = 0x00008000,
40  No = 0x00010000,
41  NoToAll = 0x00020000,
42  Abort = 0x00040000,
43  Retry = 0x00080000,
44  Ignore = 0x00100000,
45  Close = 0x00200000,
46  Cancel = 0x00400000,
47  Discard = 0x00800000,
48  Help = 0x01000000,
49  Apply = 0x02000000,
50  Reset = 0x04000000,
51  RestoreDefaults = 0x08000000,
52 
53  FirstButton = Ok,
54  LastButton = RestoreDefaults
55  };
56  typedef QFlags<StandardButton> StandardButtons;
57 
59  explicit CFxUIDialogButtonBox( CFxUIDialog* parent );
60 
63 
70 
79 
84 
89 
94 
99 
100  //...
101 };
#define COMMONUI_API
void setStandardButtons(StandardButtons buttons)
CFxUISignal< void(CFxUIPushButton *button)> & clicked()
CFxUIPushButton * button(StandardButton which) const
CFxUISignal< void(void)> & accepted()
CFxUIDialogButtonBox(CFxUIDialog *parent)
CFxUISignal< void(void)> & rejected()
QFlags< StandardButton > StandardButtons
CFxUISignal< void(void)> & helpRequest()
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)