CFx SDK Documentation 2024 SP0
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FxUIRadioButton.h
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1//
2// (C) Copyright 2005-2023 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19#include "FxUIBaseView.h"
20
21class QString;
22
28{
29public:
32
35
41 const CFxUIString& text() const;
42
48 void setText( const CFxUIString& str );
49
57 void setChecked( bool bChecked );
58
64 bool isChecked() const;
65
70
75
80
85 CFxUISignal< void(int, int) >& keyWentDown();
86
87 //...
88};
89
#define COMMONUI_API
QString CFxUIString
Definition: FxUIObject.h:48
CFxUISignal< void(void)> & released()
void setText(const CFxUIString &str)
CFxUISignal< void(int, int) > & keyWentDown()
CFxUISignal< void(bool)> & toggled()
CFxUISignal< void(void)> & clicked()
void setChecked(bool bChecked)
const CFxUIString & text() const
bool isChecked() const
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)