This is the complete list of members for AECGe::Mesh, including all inherited members.
  | AddFace(const MeshFace &face, bool bCheckPlane=true, bool *bSuccess=0) | AECGe::Mesh |  | 
  | AddFace(const IndexList &face, bool *bSuccess=0) | AECGe::Mesh |  | 
  | AddTriangles(const IndexList &triangles) | AECGe::Mesh |  | 
  | AddVertex(const OdGePoint3d &ptVertex, bool bUnique=false) | AECGe::Mesh |  | 
  | Append(const Mesh &mMesh) | AECGe::Mesh |  | 
  | Clear() | AECGe::Mesh |  | 
  | ClearFaces() | AECGe::Mesh |  | 
  | Decompose(std::vector< Mesh > &aResult) const | AECGe::Mesh |  | 
  | GetEdgeCount() const | AECGe::Mesh |  | 
  | GetExtents(OdGeExtents3d &extents) const | AECGe::Mesh |  | 
  | GetFace(OdUInt32 iIndex) const | AECGe::Mesh |  | 
  | GetFace(OdUInt32 iIndex) | AECGe::Mesh |  | 
  | GetFaceCount() const | AECGe::Mesh |  | 
  | GetVertex(OdUInt32 iIndex) const | AECGe::Mesh |  | 
  | GetVertexCount() const | AECGe::Mesh |  | 
  | GetVolume() const | AECGe::Mesh |  | 
  | Invert() | AECGe::Mesh |  | 
  | IsClosed() const | AECGe::Mesh |  | 
  | IsEmpty() const | AECGe::Mesh |  | 
  | Mesh() | AECGe::Mesh |  | 
  | Normalize() | AECGe::Mesh |  | 
  | PerformOperation(FacetModeler::BooleanOperation eOperation, const Mesh &mOp1, const Mesh &mOp2, Mesh &mResult, bool bCheckExtents=false) | AECGe::Mesh | static | 
  | RegenEdgeVisibilities() | AECGe::Mesh |  | 
  | RemoveEdgeVisibilities() | AECGe::Mesh |  | 
  | RemoveSameVertices() | AECGe::Mesh |  | 
  | RemoveTJunctions() | AECGe::Mesh |  | 
  | SetEdgeVisibilities(OdGiVisibility eVisibility) | AECGe::Mesh |  | 
  | SetVertex(OdUInt32 iIndex, const OdGePoint3d &ptVertex) | AECGe::Mesh |  | 
  | Simplify() | AECGe::Mesh |  | 
  | SwapFace(OdUInt32 iIndex, MeshFace &face) | AECGe::Mesh |  | 
  | Tag | AECGe::Mesh |  | 
  | Transform(const OdGeMatrix3d &mMatrix) | AECGe::Mesh |  | 
  | Triangulate() | AECGe::Mesh |  | 
  | Vertices() const | AECGe::Mesh |  |