CFx SDK Documentation 2024 SP0
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AECGe::Mesh Member List

This is the complete list of members for AECGe::Mesh, including all inherited members.

AddFace(const MeshFace &face, bool bCheckPlane=true, bool *bSuccess=0)AECGe::Mesh
AddFace(const IndexList &face, bool *bSuccess=0)AECGe::Mesh
AddTriangles(const IndexList &triangles)AECGe::Mesh
AddVertex(const OdGePoint3d &ptVertex, bool bUnique=false)AECGe::Mesh
Append(const Mesh &mMesh)AECGe::Mesh
Clear()AECGe::Mesh
ClearFaces()AECGe::Mesh
Decompose(std::vector< Mesh > &aResult) constAECGe::Mesh
GetEdgeCount() constAECGe::Mesh
GetExtents(OdGeExtents3d &extents) constAECGe::Mesh
GetFace(OdUInt32 iIndex) constAECGe::Mesh
GetFace(OdUInt32 iIndex)AECGe::Mesh
GetFaceCount() constAECGe::Mesh
GetVertex(OdUInt32 iIndex) constAECGe::Mesh
GetVertexCount() constAECGe::Mesh
GetVolume() constAECGe::Mesh
Invert()AECGe::Mesh
IsClosed() constAECGe::Mesh
IsEmpty() constAECGe::Mesh
Mesh()AECGe::Mesh
Normalize()AECGe::Mesh
PerformOperation(FacetModeler::BooleanOperation eOperation, const Mesh &mOp1, const Mesh &mOp2, Mesh &mResult, bool bCheckExtents=false)AECGe::Meshstatic
RegenEdgeVisibilities()AECGe::Mesh
RemoveEdgeVisibilities()AECGe::Mesh
RemoveSameVertices()AECGe::Mesh
RemoveTJunctions()AECGe::Mesh
SetEdgeVisibilities(OdGiVisibility eVisibility)AECGe::Mesh
SetVertex(OdUInt32 iIndex, const OdGePoint3d &ptVertex)AECGe::Mesh
Simplify()AECGe::Mesh
SwapFace(OdUInt32 iIndex, MeshFace &face)AECGe::Mesh
TagAECGe::Mesh
Transform(const OdGeMatrix3d &mMatrix)AECGe::Mesh
Triangulate()AECGe::Mesh
Vertices() constAECGe::Mesh