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    CFx SDK Documentation 2024 SP0
    
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#include <AECMesh.h>
Static Public Member Functions | |
| static void | PerformOperation (FacetModeler::BooleanOperation eOperation, const Mesh &mOp1, const Mesh &mOp2, Mesh &mResult, bool bCheckExtents=false) | 
Public Attributes | |
| OdUInt32 | Tag | 
| AECGe::Mesh::Mesh | ( | ) | 
constructor.
Adds a face.
| OdUInt32 AECGe::Mesh::AddFace | ( | const MeshFace & | face, | 
| bool | bCheckPlane = true,  | 
        ||
| bool * | bSuccess = 0  | 
        ||
| ) | 
Adds a face.
Adds the list of triangular faces specified by triples of vertex indices.
| OdUInt32 AECGe::Mesh::AddVertex | ( | const OdGePoint3d & | ptVertex, | 
| bool | bUnique = false  | 
        ||
| ) | 
Appends new vertex.
| ptVertex | [in] Vertex to add. | 
| bUnique | [in] If true then method doesn't add duplicate point but the performance is pour. It is faster to add multiple points without this check and then call RemoveSameVertices. | 
Such calls should be followed by Normalize call
Fast append operation.
| void AECGe::Mesh::Clear | ( | ) | 
Clear mesh contents.
| void AECGe::Mesh::ClearFaces | ( | ) | 
Clear all faces leaving vertex data intact.
Returns the array of simple closed meshes.
| OdUInt32 AECGe::Mesh::GetEdgeCount | ( | ) | const | 
Returns the number of edges.
| void AECGe::Mesh::GetExtents | ( | OdGeExtents3d & | extents | ) | const | 
Returns mesh extents.
| OdUInt32 AECGe::Mesh::GetFaceCount | ( | ) | const | 
Returns the number of vertices.
| const OdGePoint3d & AECGe::Mesh::GetVertex | ( | OdUInt32 | iIndex | ) | const | 
Returns vertex location by index.
| OdUInt32 AECGe::Mesh::GetVertexCount | ( | ) | const | 
Returns the number of vertices.
| double AECGe::Mesh::GetVolume | ( | ) | const | 
Returns mesh volume.
| void AECGe::Mesh::Invert | ( | ) | 
Inverts the mesh.
| bool AECGe::Mesh::IsClosed | ( | ) | const | 
Returns whether the mesh is a closed solid body.
| bool AECGe::Mesh::IsEmpty | ( | ) | const | 
Returns true if mesh doesn't contain any faces.
| void AECGe::Mesh::Normalize | ( | ) | 
Performs several actions for preserving mesh quality.
      
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  static | 
Performs boolean operation with two meshes.
| eOperation | [in] Type of boolean operation. | 
| mOp1 | [in] First operand. | 
| mOp2 | [in] Second operand. | 
| mResult | [in] Result. | 
| bCheckExtents | [in] If true and the extents of two operands do not intersect then fast operation is used. | 
| void AECGe::Mesh::RegenEdgeVisibilities | ( | ) | 
Marks edges that lie between coplanar faces as invisible.
| void AECGe::Mesh::RemoveEdgeVisibilities | ( | ) | 
Sets all invisible edges as visible.
| void AECGe::Mesh::RemoveSameVertices | ( | ) | 
Forces only unique vertices to be present in vertex container.
| void AECGe::Mesh::RemoveTJunctions | ( | ) | 
Splits all edges by all vertices.
| void AECGe::Mesh::SetEdgeVisibilities | ( | OdGiVisibility | eVisibility | ) | 
Sets all edge visibilities to specified value.
| void AECGe::Mesh::SetVertex | ( | OdUInt32 | iIndex, | 
| const OdGePoint3d & | ptVertex | ||
| ) | 
Sets vertex location by index.
| iIndex | [in] Vertex index. | 
| ptVertex | [in] Vertex location. | 
| void AECGe::Mesh::Simplify | ( | ) | 
Swaps face with the specified index with the specified one.
| void AECGe::Mesh::Transform | ( | const OdGeMatrix3d & | mMatrix | ) | 
Transforms the mesh.
| const std::vector< OdGePoint3d > & AECGe::Mesh::Vertices | ( | ) | const | 
Returns the array of vertices.
| OdUInt32 AECGe::Mesh::Tag |