CFx SDK Documentation 2024 SP0
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#include <GiMaterialItem.h>
Public Member Functions | |
ODRX_DECLARE_MEMBERS (OdGiMaterialTextureLoadPE) | |
OdGiMaterialTextureLoadPE () | |
virtual void | startTextureLoading (OdString &fileName, OdDbBaseDatabase *pDb)=0 |
virtual void | textureLoaded (const OdString &fileName, OdDbBaseDatabase *pDb)=0 |
virtual void | textureLoadingFailed (const OdString &fileName, OdDbBaseDatabase *pDb)=0 |
Public Member Functions inherited from OdRxObject | |
ODRX_HEAP_OPERATORS () | |
OdRxObject () | |
virtual | ~OdRxObject () |
virtual OdRxObject * | queryX (const OdRxClass *pClass) const |
virtual OdRxObject * | x (const OdRxClass *pClass) const |
virtual OdRxClass * | isA () const |
virtual void | addRef ()=0 |
virtual void | release ()=0 |
virtual long | numRefs () const |
bool | isKindOf (const OdRxClass *pClass) const |
virtual OdRxObjectPtr | clone () const |
virtual void | copyFrom (const OdRxObject *pSource) |
virtual OdRx::Ordering | comparedTo (const OdRxObject *pOther) const |
virtual bool | isEqualTo (const OdRxObject *pOther) const |
Additional Inherited Members | |
Static Public Member Functions inherited from OdRxObject | |
static OdRxObjectPtr | cast (const OdRxObject *pointer) |
static OdRxClass * | desc () |
Protocol extension for OdGiMaterialTextureEntry texture loading information.
Definition at line 260 of file GiMaterialItem.h.
OdGiMaterialTextureLoadPE::OdGiMaterialTextureLoadPE | ( | ) |
Default constructor for the OdGiMaterialTextureLoadPE class.
OdGiMaterialTextureLoadPE::ODRX_DECLARE_MEMBERS | ( | OdGiMaterialTextureLoadPE | ) |
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pure virtual |
Called by texture loader before file loading. Can be used for file name correction before texture loading.
fileName | [in] Corrected file name of the texture. |
pDb | [in] Pointer to the database. |
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pure virtual |
Called by texture loader after file loading, only if texture loading success.
fileName | [in] File name of the texture. |
pDb | [in] Pointer to the database. |
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pure virtual |
Called by texture loader after file loading, only if texture loading failed.
fileName | [in] File name of the texture. |
pDb | [in] Pointer to the database. |