bool OdEqual(double x, double y, double tol=1.e-10)
bool OdGreater(double x, double y, double tol=1.e-10)
OdGeVector3d projectToVector(const OdGeVector3d &v)
OdGeVector3d perpVector() const
AecVector3d(const OdGeVector3d &vector3d)
AecVector3d & projectOnXY()
bool operator<(const AecVector3d &a) const
bool isZeroLength(const OdGeTol &tol=OdGeContext::gTol) const
OdGeVector3d perpVector() const
double dotProduct(const OdGeVector3d &vect) const
OdGeVector3d & normalize(const OdGeTol &tol=OdGeContext::gTol)
GLfloat GLfloat GLfloat z
OdGeVector3d toVector(const OdGePoint3d &pt)
std::set< OdGePoint3d, AecUtils::OdGePoint3dComparator > OdGePoint3dSet
std::set< OdGeVector3d, AecUtils::OdGeVector3dComparator > OdGeVector3dSet
bool operator()(const OdGePoint2d &a, const OdGePoint2d &b) const
bool operator()(const OdGePoint3d &a, const OdGePoint3d &b) const
bool operator()(const OdGeVector3d &a, const OdGeVector3d &b) const