48 eRelativeUnit = 0x0001
65 virtual int RealToString(
CFxString& strResult,
double dValue,
int iUnit = -1,
int iPrecision = -1,
int dimzin = -1 )
const;
68 virtual int StringToReal(
double* pResult,
const CFxString& strValue,
bool bNoDistance =
false,
bool bAllowArchitectural =
true )
const;
77 virtual int AngleToString(
CFxString& strResult,
double dValue,
int iUnit = -1,
int iPrecision = -1,
int dimzin = -1,
bool ignoreANGBASE =
false )
const;
78 virtual int AngleToString(
CFxString& strResult,
double dValue,
int iUNITMODE,
int iAUPREC,
int iDIMZIN,
int iAUNITS,
int iANGDIR,
double dANGBASE )
const;
81 virtual int StringToAngle(
double* pResult,
const CFxString& strValue,
int iUnit = -1,
bool* isNegative = 0,
bool ignoreANGBASE =
false )
const;
82 virtual int StringToAngle(
double* pResult,
const CFxString& strValue,
int iAUNITS,
bool* isNegative,
int iANGDIR,
double dANGBASE)
const;
88 virtual int OrientToString(
CFxString& strResult,
double dValue,
int iUnit = -1,
int iPrecision = -1,
int dimzin = -1 )
const;
89 virtual int OrientToString(
CFxString& strResult,
double dValue,
int iUNITMODE,
int iAUPREC,
int iDIMZIN,
int iAUNITS,
int iANGDIR,
double dANGBASE )
const;
187#if TD_VERSION >= 231100
GLenum GLint GLint * precision
GLsizei const GLfloat * value