31#ifndef _PDF_PUBLISH_BASE_NODE_MOTION_INCLUDED_
32#define _PDF_PUBLISH_BASE_NODE_MOTION_INCLUDED_
#define PDFPUBLISH_TOOLKIT
virtual bool getColor(ODCOLORREF &color)
virtual bool getOpacity(double &opacity)
virtual ~OdBaseNodeMotion()
virtual bool getName(OdString &name)
virtual bool getVisible(bool &visible)
virtual bool step(const OdUInt64 &frame)
virtual bool getTransformation(OdGeMatrix3d &matrix)
GLuint const GLchar * name
OdSharedPtr< OdBaseNodeMotion > OdBaseNodeMotionPtr
OdArray< OdBaseNodeMotionPtr > OdBaseNodeMotionPtrArray