CFx SDK Documentation 2024 SP0
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FMMdlVertexSurfData.h
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1
2// Copyright (C) 2002-2022, Open Design Alliance (the "Alliance").
3// All rights reserved.
4//
5// This software and its documentation and related materials are owned by
6// the Alliance. The software may only be incorporated into application
7// programs owned by members of the Alliance, subject to a signed
8// Membership Agreement and Supplemental Software License Agreement with the
9// Alliance. The structure and organization of this software are the valuable
10// trade secrets of the Alliance and its suppliers. The software is also
11// protected by copyright law and international treaty provisions. Application
12// programs incorporating this software must include the following statement
13// with their copyright notices:
14//
15// This application incorporates Open Design Alliance software pursuant to a license
16// agreement with Open Design Alliance.
17// Open Design Alliance Copyright (C) 2002-2022 by Open Design Alliance.
18// All rights reserved.
19//
20// By use of this software, its documentation or related materials, you
21// acknowledge and accept the above terms.
23
24#ifndef __FMMDL_VERTEXSURFDATA_H__
25#define __FMMDL_VERTEXSURFDATA_H__
26
28#include "Modeler/FMMdlFace.h"
29
30namespace FacetModeler
31{
35 class VertexSurfData : public Entity {
36 public:
41
48
55 VertexSurfData(Surface* pSurface, VertexSurfData* pNextSurfData);
56
63
69 Surface* surface() const;
70
77
83 const OdGeVector3d normal() const;
84
90 void setNormal(const OdGeVector3d& n);
91
99 OdGeVector3d normal(const Vertex& atV, const Face& atF) const;
100
107 bool at(const Surface* pSurface) const;
108
115
122
127
128 private:
129 Surface* m_pSurface; // Surface pointer.
130 mutable OdGeVector3d m_normal; // Normal vector.
131 VertexSurfData* m_pNextSurfData; // Next Surface data pointer.
132 };
133
134} // namespace FacetModeler
135
136#endif //__FMMDL_VERTEXSURFDATA_H__
VertexSurfData * next() const
VertexSurfData(VertexSurfData *pVSD)
void setSurface(Surface *s)
OdGeVector3d normal(const Vertex &atV, const Face &atF) const
void setNext(VertexSurfData *pVsd)
const OdGeVector3d normal() const
Surface * surface() const
void setNormal(const OdGeVector3d &n)
VertexSurfData(Surface *pSurface, VertexSurfData *pNextSurfData)
bool at(const Surface *pSurface) const
VertexSurfData * clone() const