void setContentsMargins(int left, int top, int right, int bottom)
void setSpacing(int spacing)
void setCollapsed(bool bCollapsed)
CFxUISignal< void(bool)> & onCollapsedStateChanged()
void setFoldable(bool bFoldable)
void setTitle(const CFxUIString &str)
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)