CFx SDK Documentation 2024 SP0
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AveScene.h
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1
2// Copyright (C) 2002-2022, Open Design Alliance (the "Alliance").
3// All rights reserved.
4//
5// This software and its documentation and related materials are owned by
6// the Alliance. The software may only be incorporated into application
7// programs owned by members of the Alliance, subject to a signed
8// Membership Agreement and Supplemental Software License Agreement with the
9// Alliance. The structure and organization of this software are the valuable
10// trade secrets of the Alliance and its suppliers. The software is also
11// protected by copyright law and international treaty provisions. Application
12// programs incorporating this software must include the following statement
13// with their copyright notices:
14//
15// This application incorporates Open Design Alliance software pursuant to a license
16// agreement with Open Design Alliance.
17// Open Design Alliance Copyright (C) 2002-2022 by Open Design Alliance.
18// All rights reserved.
19//
20// By use of this software, its documentation or related materials, you
21// acknowledge and accept the above terms.
23
24
25
26#ifndef OD_AVESCENE_H
27#define OD_AVESCENE_H
28
29#include "TD_PackPush.h"
30
31#include "Ve/AveDefs.h"
32#include "RxObject.h"
33#include "DbObjectId.h"
34#include "DbEntity.h"
35
36class OdAveSceneImpl;
37class OdAveScene;
42
53{
54public:
56
67 static OdAveScenePtr getScene(const OdDbObjectId& blockRefId);
74 static void getSceneName(const OdDbObjectId& blockRefId, OdString& name);
75
85
89 OdString name() const;
96 void setName(const OdString& name);
97
106 void setView(const OdDbObjectId& viewId);
107
112 void lights(OdDbObjectIdArray& blockRefIds) const;
117 void setLights(const OdDbObjectIdArray& blockRefIds);
122 void addLight(const OdDbObjectId& blockRefId);
123
124protected:
126 OdAveScene(OdAveSceneImpl* pImpl);
127
128 OdAveSceneImpl* m_pImpl;
129};
130
138
139#include "TD_PackPop.h"
140
141#endif // OD_AVESCENE_H
#define AVE_EXPORT
Definition: AveExport.h:37
OdSmartPtr< OdAveScene > OdAveScenePtr
Definition: AveScene.h:41
AVE_EXPORT OdRxIteratorPtr oddbGetScenes(OdDbDatabase *pDb)
OdResult
Definition: OdResult.h:29
OdResult writeScene(OdDbDatabase *pDb=0)
void setView(const OdDbObjectId &viewId)
static void getSceneName(const OdDbObjectId &blockRefId, OdString &name)
OdDbObjectId view() const
void setName(const OdString &name)
void lights(OdDbObjectIdArray &blockRefIds) const
void addLight(const OdDbObjectId &blockRefId)
OdString name() const
OdAveScene(OdAveSceneImpl *pImpl)
static OdAveScenePtr getScene(const OdDbObjectId &blockRefId)
void setLights(const OdDbObjectIdArray &blockRefIds)
ODRX_DECLARE_MEMBERS(OdAveScene)
OdAveSceneImpl * m_pImpl
Definition: AveScene.h:128
GLuint const GLchar * name
Definition: gles2_ext.h:265