FRX SDK Documentation 2025 SP0
Loading...
Searching...
No Matches
AcGeMatrix3d Member List

This is the complete list of members for AcGeMatrix3d, including all inherited members.

AcGeMatrix3d(AcGeMatrix3d const &)AcGeMatrix3d
AcGeMatrix3d(void)AcGeMatrix3d
alignCoordSys(AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &)AcGeMatrix3dstatic
convertToLocal(AcGeVector3d &, double &) constAcGeMatrix3d
det(void) constAcGeMatrix3d
entryAcGeMatrix3d
getCoordSystem(AcGePoint3d &, AcGeVector3d &, AcGeVector3d &, AcGeVector3d &) constAcGeMatrix3d
inverse(void) constAcGeMatrix3d
inverse(AcGeMatrix3d &, double) constAcGeMatrix3d
inverse(AcGeTol const &) constAcGeMatrix3d
invert(void)AcGeMatrix3d
isEqualTo(AcGeMatrix3d const &, AcGeTol const &=AcGeContext::gTol) constAcGeMatrix3d
isScaledOrtho(AcGeTol const &=AcGeContext::gTol) constAcGeMatrix3d
isSingular(AcGeTol const &=AcGeContext::gTol) constAcGeMatrix3d
isUniScaledOrtho(AcGeTol const &=AcGeContext::gTol) constAcGeMatrix3d
kIdentityAcGeMatrix3dstatic
mirroring(AcGeLine3d const &)AcGeMatrix3dstatic
mirroring(AcGePlane const &)AcGeMatrix3dstatic
mirroring(AcGePoint3d const &)AcGeMatrix3dstatic
norm(void) constAcGeMatrix3d
operator!=(AcGeMatrix3d const &) constAcGeMatrix3d
operator()(unsigned int, unsigned int)AcGeMatrix3d
operator()(unsigned int, unsigned int) constAcGeMatrix3d
operator*(AcGeMatrix3d const &) constAcGeMatrix3d
operator*=(AcGeMatrix3d const &)AcGeMatrix3d
operator=(AcGeMatrix3d const &)AcGeMatrix3d
operator==(AcGeMatrix3d const &) constAcGeMatrix3d
planeToWorld(AcGePlane const &)AcGeMatrix3dstatic
planeToWorld(AcGeVector3d const &)AcGeMatrix3dstatic
postMultBy(AcGeMatrix3d const &)AcGeMatrix3d
preMultBy(AcGeMatrix3d const &)AcGeMatrix3d
projection(AcGePlane const &, AcGeVector3d const &)AcGeMatrix3dstatic
rotation(double, AcGeVector3d const &, AcGePoint3d const &=AcGePoint3d::kOrigin)AcGeMatrix3dstatic
scale(void) constAcGeMatrix3d
scaling(double, AcGePoint3d const &=AcGePoint3d::kOrigin)AcGeMatrix3dstatic
setCoordSystem(AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &)AcGeMatrix3d
setToAlignCoordSys(AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &)AcGeMatrix3d
setToIdentity(void)AcGeMatrix3d
setToMirroring(AcGeLine3d const &)AcGeMatrix3d
setToMirroring(AcGePlane const &)AcGeMatrix3d
setToMirroring(AcGePoint3d const &)AcGeMatrix3d
setToPlaneToWorld(AcGePlane const &)AcGeMatrix3d
setToPlaneToWorld(AcGeVector3d const &)AcGeMatrix3d
setToProduct(AcGeMatrix3d const &, AcGeMatrix3d const &)AcGeMatrix3d
setToProjection(AcGePlane const &, AcGeVector3d const &)AcGeMatrix3d
setToRotation(double, AcGeVector3d const &, AcGePoint3d const &=AcGePoint3d::kOrigin)AcGeMatrix3d
setToScaling(double, AcGePoint3d const &param_2=AcGePoint3d::kOrigin)AcGeMatrix3d
setToTranslation(AcGeVector3d const &)AcGeMatrix3d
setToWorldToPlane(AcGePlane const &)AcGeMatrix3d
setToWorldToPlane(AcGeVector3d const &)AcGeMatrix3d
setTranslation(AcGeVector3d const &)AcGeMatrix3d
translation(void) constAcGeMatrix3d
translation(AcGeVector3d const &)AcGeMatrix3dstatic
transpose(void) constAcGeMatrix3d
transposeIt(void)AcGeMatrix3d
worldToPlane(AcGePlane const &)AcGeMatrix3dstatic
worldToPlane(AcGeVector3d const &)AcGeMatrix3dstatic
~AcGeMatrix3d(void)AcGeMatrix3d