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| | AcGeMatrix3d (AcGeMatrix3d const &) |
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| | AcGeMatrix3d (void) |
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| | ~AcGeMatrix3d (void) |
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| bool | isEqualTo (AcGeMatrix3d const &, AcGeTol const &=AcGeContext::gTol) const |
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| bool | operator!= (AcGeMatrix3d const &) const |
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| bool | operator== (AcGeMatrix3d const &) const |
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| AcGeMatrix2d | convertToLocal (AcGeVector3d &, double &) const |
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| AcGeMatrix3d & | invert (void) |
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| AcGeMatrix3d & | operator*= (AcGeMatrix3d const &) |
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| AcGeMatrix3d & | operator= (AcGeMatrix3d const &) |
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| AcGeMatrix3d & | postMultBy (AcGeMatrix3d const &) |
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| AcGeMatrix3d & | preMultBy (AcGeMatrix3d const &) |
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| AcGeMatrix3d & | setCoordSystem (AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &) |
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| AcGeMatrix3d & | setToAlignCoordSys (AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &) |
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| AcGeMatrix3d & | setToIdentity (void) |
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| AcGeMatrix3d & | setToMirroring (AcGeLine3d const &) |
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| AcGeMatrix3d & | setToMirroring (AcGePlane const &) |
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| AcGeMatrix3d & | setToMirroring (AcGePoint3d const &) |
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| AcGeMatrix3d & | setToPlaneToWorld (AcGePlane const &) |
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| AcGeMatrix3d & | setToPlaneToWorld (AcGeVector3d const &) |
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| AcGeMatrix3d & | setToProduct (AcGeMatrix3d const &, AcGeMatrix3d const &) |
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| AcGeMatrix3d & | setToProjection (AcGePlane const &, AcGeVector3d const &) |
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| AcGeMatrix3d & | setToRotation (double, AcGeVector3d const &, AcGePoint3d const &=AcGePoint3d::kOrigin) |
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| AcGeMatrix3d & | setToScaling (double, AcGePoint3d const ¶m_2=AcGePoint3d::kOrigin) |
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| AcGeMatrix3d & | setToTranslation (AcGeVector3d const &) |
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| AcGeMatrix3d & | setToWorldToPlane (AcGePlane const &) |
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| AcGeMatrix3d & | setToWorldToPlane (AcGeVector3d const &) |
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| AcGeMatrix3d & | setTranslation (AcGeVector3d const &) |
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| AcGeMatrix3d & | transposeIt (void) |
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| AcGeMatrix3d | inverse (void) const |
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| AcGeMatrix3d | operator* (AcGeMatrix3d const &) const |
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| AcGeMatrix3d | transpose (void) const |
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| AcGeVector3d | translation (void) const |
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| double & | operator() (unsigned int, unsigned int) |
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| double | det (void) const |
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| double | norm (void) const |
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| double | operator() (unsigned int, unsigned int) const |
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| double | scale (void) const |
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| Adesk::Boolean | inverse (AcGeMatrix3d &, double) const |
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| Adesk::Boolean | isScaledOrtho (AcGeTol const &=AcGeContext::gTol) const |
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| Adesk::Boolean | isSingular (AcGeTol const &=AcGeContext::gTol) const |
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| Adesk::Boolean | isUniScaledOrtho (AcGeTol const &=AcGeContext::gTol) const |
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| void | getCoordSystem (AcGePoint3d &, AcGeVector3d &, AcGeVector3d &, AcGeVector3d &) const |
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| AcGeMatrix3d | inverse (AcGeTol const &) const |
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Definition at line 28 of file AcGeMatrix3d.h.