FRX SDK Documentation 2025 SP0
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AcGeRay2d.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
20class AcGePoint2d;
21class AcGeVector2d;
22
24{
25public:
26 AcGeRay2d( AcGePoint2d const &, AcGePoint2d const &);
29 AcGeRay2d(void);
32 AcGeRay2d & set( AcGePoint2d const &, AcGePoint2d const &);
33 AcGeRay2d & set( AcGePoint2d const &, AcGeVector2d const &);
34
35};
AcGeRay2d(AcGePoint2d const &, AcGePoint2d const &)
AcGeRay2d & set(AcGePoint2d const &, AcGePoint2d const &)
AcGeRay2d(AcGeRay2d const &)
AcGeRay2d & operator=(AcGeRay2d const &)
AcGeRay2d(AcGePoint2d const &, AcGeVector2d const &)
AcGeRay2d & set(AcGePoint2d const &, AcGeVector2d const &)
AcGeRay2d(void)
~AcGeRay2d(void)